Don't know where this is going but….
In this thread link we came up with the idea to have a RCS64 race between different members around the world, using the same layout at the same time with the same cars, same settings etc and share the results realtime through internet. This gained some interest across the world so time to open a dedicated thread to explore the possibilities. The ultimate goal would be to incorporate this feature in RCS64 so all the experience we gain from the first event will be very helpfull.
The first event will be a pilot to explore further options for the future. Internet slotcar racing has been done before with Scalextric Sport World, the idea was good but maybe the timing wasn't right.
For this first time we use RCS64 and try to see what is happening on the other tracks around the world by using teamviewer (or maybe people have other suggestions-Skype?). I don't think we are able to have a general website where we can see all the realtime results, at least not for this first time.
Checklist:
1) Date and time
Starting with; what day of the week ? Sunday ?
2) Lay Out
Lay out should be exactly the same. Location of lane changers, pit lane (and length), borders.
Mr Flippant's Portable track ? Grunz's suggestions ? Available space and track pieces ?
-2 standard power supplies.
-Type of controller ; all types are ok
-No use of pit sensors.
-Power taps
3) Cars
Same brand, same type, same car ? Magnets, tyres ?
My proposal Scalextric GT cars and name a few models (C-numbers)
Out of the box, no magnet, third party tyres, standard chip.
Obviously we need some (simple) rules
Maybe we can find a sponsor for the cars…
4) Event settings
Practice, Qualify
Endurance (1 hr, 2hrs ?, ..)
Tyre wear (weather is random but you can use hard and soft without weather simulation)
Available sets of tyres
Tyre change time
False start
Race end
No track call (Marshalls)
Throttle profiles ( I would say no limit)
Brake setting (Dynamic/no brakes/button all allowed)
5) Racing Rules
We need some basic rules, like;
-No contact ( we can check the new DiSCA rules, and/or the Scalextric WC rules)
-Stop and Go (when to apply)
I think the best would be to have at least 2 people at a track, they act as a team and switch during pit stop. When not racing, you marshall.
No limit to amount of teams on a track, however I would say 2 or 3 teams (4-6 people) per location would be good.
No limit to amount of locations where the racing is being held. For this first event, the limit will be teamviewer (or alternative) limit. And even than we can keep track of what is happening. A Print Screen every 5 minutes would be good in any case.
So…Let's see where this is going. I am excited. I can see that when this works, the possibilities are endless.
In this thread link we came up with the idea to have a RCS64 race between different members around the world, using the same layout at the same time with the same cars, same settings etc and share the results realtime through internet. This gained some interest across the world so time to open a dedicated thread to explore the possibilities. The ultimate goal would be to incorporate this feature in RCS64 so all the experience we gain from the first event will be very helpfull.
The first event will be a pilot to explore further options for the future. Internet slotcar racing has been done before with Scalextric Sport World, the idea was good but maybe the timing wasn't right.
For this first time we use RCS64 and try to see what is happening on the other tracks around the world by using teamviewer (or maybe people have other suggestions-Skype?). I don't think we are able to have a general website where we can see all the realtime results, at least not for this first time.
Checklist:
1) Date and time
Starting with; what day of the week ? Sunday ?
2) Lay Out
Lay out should be exactly the same. Location of lane changers, pit lane (and length), borders.
Mr Flippant's Portable track ? Grunz's suggestions ? Available space and track pieces ?
-2 standard power supplies.
-Type of controller ; all types are ok
-No use of pit sensors.
-Power taps
3) Cars
Same brand, same type, same car ? Magnets, tyres ?
My proposal Scalextric GT cars and name a few models (C-numbers)
Out of the box, no magnet, third party tyres, standard chip.
Obviously we need some (simple) rules
Maybe we can find a sponsor for the cars…
4) Event settings
Practice, Qualify
Endurance (1 hr, 2hrs ?, ..)
Tyre wear (weather is random but you can use hard and soft without weather simulation)
Available sets of tyres
Tyre change time
False start
Race end
No track call (Marshalls)
Throttle profiles ( I would say no limit)
Brake setting (Dynamic/no brakes/button all allowed)
5) Racing Rules
We need some basic rules, like;
-No contact ( we can check the new DiSCA rules, and/or the Scalextric WC rules)
-Stop and Go (when to apply)
I think the best would be to have at least 2 people at a track, they act as a team and switch during pit stop. When not racing, you marshall.
No limit to amount of teams on a track, however I would say 2 or 3 teams (4-6 people) per location would be good.
No limit to amount of locations where the racing is being held. For this first event, the limit will be teamviewer (or alternative) limit. And even than we can keep track of what is happening. A Print Screen every 5 minutes would be good in any case.
So…Let's see where this is going. I am excited. I can see that when this works, the possibilities are endless.