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23 Nov 2009, 12:45
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#1
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![]() DT ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Group: Members Posts: 5,195 Joined: 15-September 03 From: France Member No.: 2 |
Andrew Rowland (conti_rowland) has sent in a detailed analysis of weight and magnetic force in F1 slotcars. Click here for the article. |
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23 Nov 2009, 16:33
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#2
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![]() Real name: Graham Lane ![]()
Group: PLUS+ Posts: 1,974 Joined: 16-March 07 From: Castello delle Forme, Umbria, Italy Member No.: 6,652 |
Congratulations on a fine and detailed article Andy.
I had the pleasure of proof-reading this before it was published and must admit I was sceptical of the desired objectives but the 'researcher' in Andy has paid off and now I can't wait to have a race with his cars on the Castello track. I'm even considering buying a classic F1 car myself (did I really say that |
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23 Nov 2009, 18:41
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#3
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![]() Scott Brownlee ![]()
Group: PLUS+ Posts: 4,267 Joined: 17-September 03 From: Sussex Member No.: 15 |
Could do with a "Conclusions" section at the end.
-------------------- |
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24 Nov 2009, 06:18
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#4
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Top Tuner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 468 Joined: 30-June 09 From: Todi, Italy Member No.: 12,490 |
thanks Scott for your generous appraisal!
actually I began the exercise in a fairly 'scientific format' meaning; a) say what you're going to do, what really happened though was that the study got a bit long winded and I found that any conclusions were different for each car so I added 'conculsions sections' under each car Group rather than at the end. anyway if you'd like a simple sum up it is that: 1. weights are fundamental to making these cars go well without magnets 2. there is however a 'speed ceiling' quickly achieved beyond which no amount of weight will increase the cars performance 3. consequently the extra 'speed' that the magnet offers can never be truly replicated (which I wouldn't want anyway) 4. tyres are fundamental to the whole exercise 5. original 1960's cars (being engineered without magnets) still go (substantially) quicker than these new cars probably because the guys at Scalextric have never even tried to run these cars without magnets, which in my view is an incredible shame 6. due to the accuracy of the cars' scale its really hard to find places to put the magnets on many models hope that helps! Andrew -------------------- |
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24 Nov 2009, 09:34
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#5
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![]() Kev ![]()
Group: PLUS+ Posts: 2,722 Joined: 17-April 05 From: Mansfield, UK. Member No.: 2,292 |
Andrew,
I read your article. It needs more pictures You have obviously put some considerable time and effort into this. Would shimming the magnets with lead (or whatever), to move them a few mm further away from the rails, be another consideration? This would reduce the magnetic effect, to in turn reduce the amount of lead needed to balance up? I too like to have a balanced grid, especially on digital, where it is the drivers finger that should make the difference. There are so many variables with slot cars. That is why we love them/hate them i guess? Liking the lead rear wing. Inspired. -------------------- |
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24 Nov 2009, 13:00
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#6
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Top Tuner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 468 Joined: 30-June 09 From: Todi, Italy Member No.: 12,490 |
thanks for that zipp
Soooooo many variables Yes, magnet distance is certainly one of them, although with the particular cars i've looked at so far the magnet is set hard up against the underside of the motor making your specific suggestion in this case impossible. It would work with cars like Cartrix where the magnet is not close to the motor though - interesting to see if anyone wants to give some data on this???? cheers Andrew -------------------- |
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12 Dec 2009, 11:44
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#7
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Newbie ![]() Group: Members Posts: 5 Joined: 17-May 08 Member No.: 9,262 |
Andrew Fantastic Article, I have posted a copy up at our track for club members to read. Thanks for taking the time
Dinky's Digital Slot Car Racing |
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13 Jan 2010, 13:37
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#8
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Top Tuner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 468 Joined: 30-June 09 From: Todi, Italy Member No.: 12,490 |
Thanks Hassy
Sorry for late reply but been busy scrath building over Christmas. Its nice to hear of someone out there who had something positive to say. I'm surprised really after all the effort. Seems the forum is more about seeing a new car and saying "oh cool, man, that's really beautiful", and much less about actually doing any work!!! Cheers Andrew -------------------- |
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14 Jan 2010, 09:44
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#9
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![]() Gary Skipp ![]()
Group: PLUS+ Posts: 4,559 Joined: 21-March 04 From: Solihull, UK Member No.: 769 |
The lead wing approach is interesting. On a real racing car, every single part has a funtion. It would be interesting to see how much youcould get away with this on a scale car, of course we know the results with soft 'slot' cars.
-------------------- Gary
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24 Feb 2010, 20:54
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#10
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![]() Tea Boy ![]() ![]() Group: Members Posts: 43 Joined: 24-February 09 From: victoria bc canada Member No.: 11,541 |
hi there.chiming in from canada,we use a routed wood track with copper tape for rails,so magnets don't come into play for us at all.that being said,myself and the track owner fool around with lead wieghts in our cars,where our other two friends in our group do not.we have found that wieghting in strategic places has made some of our cars more drivable,particularly cars with a high cg.personally,i think magnets belong to the ho scale,as they are by far faster,than your typical box stock 1/32 cars.we use supertires almost exclusively on our track,to good results.mind you we have a relatively simple layout,without many twists and turns.i do not like magnets at all in my 1/32 cars,and when i race on a plastic track with steel rails,i do not enjoy it as much.i like the cars to drift a bit,and we have fun with it.i know drifting increases lap times,bla bla,but we like the cars to drive like the real thing and aren't always going for the best laptimes.anyway,interesting article,all the same.
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13 Mar 2010, 14:40
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#11
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Top Tuner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 407 Joined: 22-September 03 From: Cincinnati, OH USA Member No.: 101 |
Conclusions? I was drawing my own throughout and found them unnecessary. A very worthwhile study. In modern communication theory, the better the presentation the less necessary the conclusion. So in conclusion I am going to the hardware store to buy lead. Thanks for the write up.
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1 Feb 2011, 09:37
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#12
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Newbie ![]() Group: Members Posts: 4 Joined: 1-February 11 From: Dartford Member No.: 17,305 |
Great article, just getting started in running without magnets so this is going to come in very handy.
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1 Feb 2011, 13:24
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#13
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Learner Driver ![]() ![]() ![]() Group: Members Posts: 83 Joined: 12-February 09 From: Llandeilo, Wales Member No.: 11,435 |
How ironic, I have recently discovered running non-mag and how much better it is! At the weekend I de-maged some McLaren F1's and found it much more challenging.
I was just popping on here to post up and ask for advice on improving the F1 cars and I find this post thats been around for a while! Thanks, I have somewhere to start now. |
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1 Feb 2011, 16:24
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#14
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Top Tuner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 468 Joined: 30-June 09 From: Todi, Italy Member No.: 12,490 |
Good to see people are still finding it useful - it never really caught on at the time......
The only thing to add is that different circuits obviously have different characteristics and so my specific solutions will need to be adapted to whatever you need. Oh and make sure you sand the tyres (or change them!!).... Andi -------------------- |
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1 Feb 2011, 22:32
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#15
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![]() Trevor Gordon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Group: Members Posts: 1,097 Joined: 8-December 09 From: Auckland, NZ Member No.: 13,730 |
I wonder why people didn't latch on to this at the time. I know why I didn't, I was too fixated then on the digital setup to worry about magnets. Once I got that all setup I then one of the first things I did was take out the magnets. So much better, like it says in the artical, you feel the driving. You also don't need so much power to make it fun, more skill but also more control.
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