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New "Targa" Rally Track


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#1 jmswms

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Posted 28 August 2006 - 10:56 PM

Well, after my visit with SpaModeller, I did some major rethinking of my rally track design taking into consideration many comments and suggestions from the earlier thread on SF. And, (Ian don't shoot me), I've reworked it considerably losing 3 m. (10ft.) in length, but making for a better track overall. It will be built on three seperate tables for a total of about 11x6' (4x6 + 3x6 + 4x6) and a track length of about 65ft. (21 m.). It will be basically designed on SSD for 4 drivers (although it would be interesting to test out more). Here's where I'm at:


KEY: Red marks Bridges (three of which have been built already and seen in earlier thread)
Gray Lines in the upper right are walls for the old Italian walled town.

There are still some lingering issues, like where to put XLCs (lane changes). I've got three, but the plan only has two for now.
Bill

#2 snowmanf

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Posted 28 August 2006 - 11:18 PM

Hmmm

I dont quite know why...
but this design just "instantly" appeals to me.

Frosty
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#3 saleen s7

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Posted 28 August 2006 - 11:24 PM

arrhh, that looks alot better from your other design happy.gif , the other 1 had to many loops and didnt have a good long striaght for max speed ...

looks like its going to 1 hell of a track dribble.gif
and remember , we all wuv pic's biggrin.gif

cheers ben

p.s WOOO 600th post biggrin.gif


#4 SpaModeller

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Posted 29 August 2006 - 12:06 AM

Brilliant jmswms, simply brilliant! Now,.......about that moat..........

#5 snowmanf

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Posted 29 August 2006 - 12:35 AM

Will there be plenty of elevation towards the back (I hope) and waterfalls or fast water from the lake down to the sea smile.gif

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#6 jmswms

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Posted 29 August 2006 - 12:53 AM

QUOTE (snowmanf @ 28 Aug 2006, 17:35) <{POST_SNAPBACK}>
Will there be plenty of elevation towards the back (I hope) and waterfalls or fast water from the lake down to the sea smile.gif
Frosty


The tentative elevations are on the plan. The highest point will be about 18" (.6m) near the back, but the back short straight is slightly lower, already beginning to descend into the town.
Bill

#7 Ian B

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Posted 29 August 2006 - 07:24 AM

Bill,
Overall simpler circuit but will be still great to drive it has a fantastic Flow to it.
Maybe you should start a collection of Rally cars to go with your Mini’s as they will love it! (Your first should be the Ninco Mitsubishi Lancer.)
Does this mean you are doing away with the crossover, favouring a bridge, in the village section that’s got to be better - fewer accidents.

I am glad to see that the pits are still an option because you know you “will” add them at a later stage. (Though I must admit I am considering removing mine! Not the track sections but the F1 Look pits. I don’t race F1 Cars but still buy them, to sit in the pits??? I may just landscape that area Rally Style with some kinds of cut through. Then again we do pit and refuel when racing endurance????????).

Your preparation for this track can not be faulted, I’m sure when it does eventually emerge, it will be a real beauty.

Regards

Ian

#8 jmswms

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Posted 29 August 2006 - 01:02 PM

QUOTE (SpaModeller @ 28 Aug 2006, 17:06) <{POST_SNAPBACK}>
Now,.......about that moat..........


Not really sure about a moat ... never seen one in Tuscany of Sicily. You'll have to convince me on this one.

QUOTE (bleep @ 29 Aug 2006, 00:24) <{POST_SNAPBACK}>
Maybe you should start a collection of Rally cars to go with your Mini’s as they will love it! (Your first should be the Ninco Mitsubishi Lancer.)
Does this mean you are doing away with the crossover, favouring a bridge, in the village section that’s got to be better - fewer accidents.


I'm collecting 50s and 60s era cars, with a special eye toward those that raced in the old European races like the Targa Florio, Mille Miglia, or the Old Spa. Of course, it doesn't take long to break the budget with these...

Yes, I did away with the crossover, but mostly because I needed to negotiate elevations better and the 90ş crossover was too limiting in the design. But it will also have the advantage of fewer accidents.
Bill

#9 jmswms

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Posted 29 August 2006 - 06:12 PM

Following a suggestion of SpaModeller, I tried a single lane through the town. But I don't think it works for racing purposes. I don't think I want to restrict the racing to one lane again because the track is too short for another single lane. Opinions may differ?


Bill

#10 SpaModeller

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Posted 29 August 2006 - 07:08 PM

QUOTE (jmswms @ 29 Aug 2006, 11:12) <{POST_SNAPBACK}>
Following a suggestion of SpaModeller, I tried a single lane through the town. But I don't think it works for racing purposes. I don't think I want to restrict the racing to one lane again because the track is too short for another single lane. Opinions may differ?



Come on Forum members-don't let me down! My arguments for the single track are really four-fold; first, makes the race for the lead into town a more interesting proposition, secondly, keeps the openings into and out of town to a single lane-which visually works better for me given that there isn't a lot of horizontal surface to the wall, thirdly, reduces the risks associated with two-lane racing in the middle of town (I refer to another thread on this forum regarding 'scenery' getting in the way and marshals knocking over the houses to get the car back in the slot) and lastly, gives a bit more room for those 'town' related items, like folks sitting out in front of the cafe, the fruit vendor, etc. But I await the verdict of the jury.

#11 FZSsemans®

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Posted 29 August 2006 - 07:18 PM

I agree with a single lane though the town. if you're late, you're last!! like that


but what is a moat?

#12 JB05

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Posted 29 August 2006 - 09:08 PM

That design looks brilliant thumbsup.gif I can't wait to see what it's going to look like in real life. Keep us up to date with developments.

Thanks from,


Mike.

#13 Ian B

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Posted 29 August 2006 - 09:10 PM

First off, FZS a moat is an area of water usually man made around a castle as a means of defence.

As for the single lane or not I’m with Bill his judgement hasn’t let me down, if he says two lane then two lane it is! lmfao.gif Lets face it he doesn’t rush into things, every step he makes is well contemplated, and he hasn’t done a bad job so far! Though I understand Spa Modellers’ reasoning I’m with Bill to keep the flow of the track.

Regards

Ian

#14 ronMcRain

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Posted 29 August 2006 - 09:11 PM

Just a thought .. if it´s okey to toss around wild ideas [?]

As this is a Walled-In-Village, hows about a side-entrance .. as a reroute or detour, you decide. I´d agree about the one lane entry/exit to and from village. A twolane gate could easily dwarf the short pieces of wall.

But if the innermost, slightly crumbeled corner[s] of the wall also had a smallish gate [or an opening] too, just enough for a car to pass. And the Village Square had arcades, so the car passing in and out would run behind them, thus --




With a LC prior entrance to Village you could either choose ´around the square´-mode or ´arcade´-mode. One of them slower perhaps? And if the square was single lane, you could add some pavement and have room for some cafe chairs. The arcade would only need room/depth for a car to pass, and could be made of low-relief two/three storeys buildings ..

Moat .. now that would be an interesting feature .. As I live in a town that has had and still has such. Some three-four hundred years ago [this is europe] most coastal towns were built like fortresses, with thick outer walls for protections. Against the enemy, invasions, gangrene, werewolfs, you name it. Everyone going in or out of town had to pass through the towngates. And on outside the wall was the moats, filled with water. Why? Well, it was thought that if an enemy wanted to invade, he´d had to ´cross the moat´ in some fashion. And doing that he´d be bombarded with boilin oil, rusty nails, rotten vegetables, flying cows [I´ve seen it .. on film. Honest!] Later they were found to be suitable as town sewer, but that´s a different story.

But all walls crumble to dust. And they were also used to fill the moats [and some channels too. That´s a dutch feature!], then they finally put on a blacktop and voilá, the Avenues were born.


-( R )-
Slot Track Designs in my Blog /> Part 1.-8.> / How-to-Makes .. A small Stone Wall /> 1.>/
Spectator Stand /> 1.>/ & /> 2.>/A Bridge /> 1.> /> 2.> /> 3.> / A Small Shed /> 1.>/ & /> 2.>/

#15 snowmanf

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Posted 29 August 2006 - 09:59 PM

Here's my thoughts for what they're worth...

two options for the entry into town
1. stay with two lanes, after all the side wall is viewed at more of an angle anyway;
2. split the road and have two separate arches into the town which then join up again

next as you round the curve in town it narrows to one lane then exits through the front wall as one lane.

Probably a nightmare for marshalling though! hmmmm question.gif

I do like the idea of single lane for the front wall as its more obvious.

Also, goood point about having too much single lanes... on that...

I would widen out to two lanes sooner after the hairpin.

[oh wait, I cant remember if you're routing or using track pieces, so my ideas may be moot in the latter case if they're not doable]

Wish this helps but it probably just adds to the confusion wacko.gif

Frosty
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-so far the only person known to slot on real ice
-detail maniac and overplanner




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