Santa kindly brought my 8-year old son his first Scalextric set this Christmas (the V8 Supercars set that Toys 'R' Us are knocking out for £50 at present) and after a few days play we decided we needed more track etc. (the V8 Supercars has a near 2/X2 track inventory) so the Christmas vouchers and cash (his & mine!) were blown on various other bits - another £50 set (the Rally one this time), an expansion pack B, and a couple of 45 degree radius one corner sections.
Anyway we appear to now have near enough the equivalent of the 4/X4 track inventory so we've a bit of flexibility in design and yesterday we came up with this as our first home grown effort using Slotman:
A couple of the corners (the first one after the start finish and the tight one mid lap) have racing crossovers fitted and the track seems quite fair with best times pretty much the same in each lane. A couple of the straights are also the side swipe ones. We've tried a couple of track designs from the Scalextric site (the clamp, double flyover) but prefer this one for racing on as we don't get a lot of de-slotting (not with the V8 cars anyway - we get more than a few when sliding the rally cars about the place).
Anyway after that ramble I've two questions:
1) Any constructive comments on how to improve the track design, or alternatives with a similar inventory?
2) What track sections would you recommend getting next? I was thinking about another couple of the 45 degree R1 corners so we could include a tight hairpin, an elevated crossover and perhaps a jump straight.
Thanks in advance, and thanks for the excellent resource that this site & forum is.
Regards
Steve
Anyway we appear to now have near enough the equivalent of the 4/X4 track inventory so we've a bit of flexibility in design and yesterday we came up with this as our first home grown effort using Slotman:

A couple of the corners (the first one after the start finish and the tight one mid lap) have racing crossovers fitted and the track seems quite fair with best times pretty much the same in each lane. A couple of the straights are also the side swipe ones. We've tried a couple of track designs from the Scalextric site (the clamp, double flyover) but prefer this one for racing on as we don't get a lot of de-slotting (not with the V8 cars anyway - we get more than a few when sliding the rally cars about the place).
Anyway after that ramble I've two questions:
1) Any constructive comments on how to improve the track design, or alternatives with a similar inventory?
2) What track sections would you recommend getting next? I was thinking about another couple of the 45 degree R1 corners so we could include a tight hairpin, an elevated crossover and perhaps a jump straight.
Thanks in advance, and thanks for the excellent resource that this site & forum is.
Regards
Steve