SlotForum banner
1 - 3 of 3 Posts

·
Registered
Joined
·
9 Posts
Discussion Starter · #1 ·
Hi,

I am not sure if this is best placed in this section or in the digital/SSD section. If I've got it wrong then please feel free to move.

The issue is this. I am in the process of building a SSD track that will be digital and designed for solo use only versus five ghost/pace cars.

This guy has no friends, I hear you say - go out and get a life.
The track will be in my home office and, as I work for an anglo-australian company I am often on the phone late night and early mornings. Furthermore, I am often listening to a presentation with the phone on mute. So, if it gets really dull what better to liven it up than a bit of slot racing.

Now - my question.

Given I will be racing only against pace cars, are there any real pitfalls I need to be aware of in designing the track for maximum enjoyment and longevity. My initial thought was to make the track fairly slow with limited passing places so there's a lot of work getting around the traffic. In setting up the speed of the pace cars, I assume I am limited to the speed that keeps them on at the slowest part of tre track. So, does that mean that R1 hairpins are a real no-no (a pity as they are space savers)? Are there any particular pieces/configurations I should avoid?

Any and all suggestions welcome.
 

·
Registered
Joined
·
9 Posts
Discussion Starter · #4 ·
Thanks both

Some very good advice there. I can see the merit of "handicapping" my car vs the pacers. I had, though, thought that my life could be made harder by lots of chicanes restricting my available passing opportunities. Surely the only problem there is on the leadin so long vs short does not make a huge difference.

I was also keen on using five pacers on the basis there's more to pass. I like the idea, though, of having two of those that do not change lanes.

I shall certainly use the mixed corners approach as I think a key part of this is to keep up the challenge. Trouble is it presses the space a bit.

Maybe there is a sort of optimisation with number of cars vs track length?

Welcome all opinions as usual.
 

·
Registered
Joined
·
9 Posts
Discussion Starter · #6 ·
Thanks for that. Yes, that approach makes sense - I was probably getting too hung up on the pacer aspect.

So, I'll make it fun to drive first and then add pacers as the track will bear.

Many thanks
 
1 - 3 of 3 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top