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· Registered
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49 Posts
Discussion Starter · #1 ·
Hi Guys and Gals.

I designed a basic layout using the scalextric design software and then threw the idea out to a slot car supplier to quote. They modified it slightly and I think it looks good. However, I would welcome the feedback/suggestions from you more experienced folk before I hit the 'buy' button. Ca n you firstly tell me how I upload a picture to my post?

Cheers.

Mark
 

· David.
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1,129 Posts
EDIT
It looks OK to me, just needs minor tweaks, it's best to put the start at the end of a straight to give accurate timing and sensing and the same with other sensors where possible, I like the way you have the lane changer just before the pit exit though, that's a good idea, you have a couple of nice long straights, some nice curves and quite a bit of variation in there, I don't think the R1 bend is the best idea for the end of that long, fast, straight though but if you're stuck for space then so be it and it is advisable that the squeeze R1s are replaced with normal ones to avoid collisions when 2 cars enter the corner at the same time, but again, it's not essential.
 

· Mike
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623 Posts
I personally wouldn't have the chicane at all, and least of all at the end of a fast straight, too much damage to cars. And again with the crossover in the corner in race mode lots of people just go for it, so again damage ensues. Other than that I think its a fast flowing track

Welcome to the forum
Mike
 

· Administrator
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10,982 Posts
Single lane pit is OK, it just means people have to queue...

Get rid of some of the kerbs down the straights - they cost a fortune and wont do anything apart from directly after a bend.

Otherwise I'm with Mike, ditch chicane and crossover
 

· Registered
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1,416 Posts
Depends if there will just be you and family or are you using the track like a club? If it's just home use in your loft then you won't have too many people on it at any one time so it will be ok.
 

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3,780 Posts
Hi mspv12
The diagram doesn't show how it fits in the room, so it's not clear if there is access to retrieve de slotted cars.

If the top left (in the diagram) is tight up to the corner of the room, retrieving cars could be an issue.
If you have access all round the track, that's a non problem.
 

· David.
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1,129 Posts
Yeah, as mentioned don't go overboard with the borders, only on the tighter bends.
 

· Registered
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49 Posts
WOW. Thanks for the speedy replies guys.


Here is a basic diagram of the layout in the room space. I will delete a lot of those border peices as you suggest and swap the location of the tight hairpin for the more open one that's in the in-field section. I guess I can simply shunt the start line further down the straight if necessary? There should be reasonable access around the track.



I am not running this as a club track, other than a few mates have all decided to shed some of the years and become boys again! So I guess it'll be a mini club of sorts!


When I first planned it out I had cross-over everywhere! The retailer advised me to shed a few. I had also fancied some CLC's, but reading on here suggested they are not great, so I just have a few SLC's now.

At the moment I am not too worried about scenery, but readingthe various posts on this excellent forum, I suspect this could get OCD!


I guess I will be ordering this in a few days. I'll let you all know how I get on with it.

Cheers again for the advice.

Mark
 

· Premium Member
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1,283 Posts
Hi Mark
cant see how it will work where are you going to stand ?
if along the main straight you arnt going to reach alot of the track.
you need to stand in the L and prob put your pit lane along long back straight.
sorry regards ade.
 

· David.
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1,129 Posts
So I'm guessing all the green space is available for the track then? If so it might be worth moving that top straight up a bit and putting a larger radius bend in the start of the straight to give more speed on entry and a larger radius bend on the exit to stop some of the crashes and for more speed again. Seams to be a good sized room to me, good luck.
 

· Digital Guru
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11,439 Posts
hi
sorry to add to the negative side of things but there are far to many parallel straights,with the available space a much more realistic track will be available.

Also digital needs no x overs or side swipes,pace cars hate them..
 

· Registered
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1,019 Posts
I have to agree that its not the most technical track. Look up the thread "show us your curves" It shows how to get a much more vairied and challengeing track, If thats what you like. Personally I like R1's as they are challengeing to run. Borders, I make my own because its cheap, light and you get less pieces. I use 5mm foam board with 2mm correx underneath. With that the number of joins drops as you can do two sections at a time. Painted with "Black bord" paint they merege well enough with the scaley track. CLC's Love or hate them, I like them in moderation.

If you are inclined to SSDC running a fuel simulation it helps if the start and finnish line is at the pit exit so that you can use it as the pit exit sensor. That would meqan either moving the pits to the long straight or the start into the pit straight. Personally the fuel simulation adds to the challenge and makes it more interesting, but its what you want.
 

· Registered
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49 Posts
After considering all your various ncomments, I have modified my track plan. More curves and a more interesting pit lane. I plan on raising the esses on the left (as the cars head away from the drivers) gradually, to the peak being in the area of the curved lane swap section and then gradually coming back down hill where the right hand straight returns us to the final right hander at the end of the lap. Not sure how high to make the back section though. Perhaps 8-10 inches?

What do you think?
 
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