Moi? Exaggerate? Mais non, you French strumpet!
Actually I kinda get Jonny's argument, the something added, nothing taken away idea but I just see it all as a short lived distraction. In my tiny little mind the beauty of the game is in it's simplicity - cars on track, squeeze triggers to go faster, see who wins.
Sweet.
Add in lane changing, fictitious punctures and fuel equations and it all gets muddier.
The late Scalextric club of High Wycombe turned into a Playstation club with four or five of Satan's little boxes wired together and car seats ripped from the scrap yard. Now they race virtually; but I don't believe they use any of the 'strategy' elements. Just straight first to the post racing. I don't doubt there are those who like the simulation aspect of these games but I firmly believe that straight racing takes precedence more often than not - to keep it simple. Pit stops and such tomfoolery are an added layer for those who want to; but one that makes it more complex and less likely to survive. IMHO.
Two years? Okay, maybe I give it three. The bikes are gone in two.