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Cars stopping mid-race???

1071 Views 2 Replies 2 Participants Last post by  Doc Quicksand
Good evening community,

Having an issue, again, and would welcome some expertise. I am running the following setup on our home track:
  • Scalextric ARC Pro track system: grey wire mod, 50 foot running length
  • RevoSlot cars
  • Slot.It SP15c SSD with FM direct solder to motor side of chip
  • Slot.It SPC3 wireless controllers
  • MagicArc App on Windows 10 OS
The issue is that our cars seem to become unpaired during a race session, and subsequently stop on the track. In order to fix the problem, I have to remove other cars, power off their controllers, and re-sync the stopped car to the controller using the ARC Pro base. From there, I can power up the other controllers, place the other cars on the track, and properly restart the race - not very ideal.

Any ideas on what might be causing this? I very much welcome any feedback.

Cheers!

Jason
1 - 3 of 3 Posts
There should be no need to turn off controllers. There are two pairs of things that are done individually... the cars to their IDs, and the controllers to their IDs. The controllers do not pair directly to the cars with Scalextric Digital, that's only necessary for oXigen.

That said, a solution is probably going to be adding a ferrite man to the guide end of the chip installation. The one on the motor protects the chip from EMI from the motor, but the chip can still get frazzled by too many spikes from lane changers and other places that a braid may touch opposing rails. While the slot.it chips are not as prone to confusion as some of the older DPR Scalextric chips, it's still not a bad idea to have a ferrite man on the guide leads, and definitely worth trying when this kind of thing happens with regularity.

Also, look up "DPR The Solution" here to ensure that your track does not have any places where spikes from momentary shorts can happen. Reducing this at the track level might negate the need for the extra ferrite man, so this is worth doing first.
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There should be no need to turn off controllers. There are two pairs of things that are done individually... the cars to their IDs, and the controllers to their IDs. The controllers do not pair directly to the cars with Scalextric Digital, that's only necessary for oXigen.

That said, a solution is probably going to be adding a ferrite man to the guide end of the chip installation. The one on the motor protects the chip from EMI from the motor, but the chip can still get frazzled by too many spikes from lane changers and other places that a braid may touch opposing rails. While the slot.it chips are not as prone to confusion as some of the older DPR Scalextric chips, it's still not a bad idea to have a ferrite man on the guide leads, and definitely worth trying when this kind of thing happens with regularity.

Also, look up "DPR The Solution" here to ensure that your track does not have any places where spikes from momentary shorts can happen. Reducing this at the track level might negate the need for the extra ferrite man, so this is worth doing first.
@MrFlippant you are a wealth of knowledge, my friend. I will certainly give the additional FM option a go, as well as research the "DPR The Solution".

As always, I appreciate your expertise!

Jason
1 - 3 of 3 Posts
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