QUOTE (rallyP @ 21 Feb 2010, 04:03) <{POST_SNAPBACK}>Hi Lars, do not know how could I have missed this new adventure of yours! Very interesting cut and paste constructions, almost total freedom!!
How is the digital thingy going for you?
Well I've been rug racing on and off with digital for a couple of years but only with a 4-car base which is not very powerfull IMHO, the cars lack topspeed and punch.
It's OK fun though, for a two car persuit on my shopping mall
But with the PB-Pro upgrade it's very close to the analog power and it's a funny sensation when you start a race and the car feels real heavy and slow, and then lab by lab you can feel the car getting faster and faster, due to fuel consumption.
So lots of new stuff that will take some time to get used to and lots of enhancements to the driving experience and gaming aspect.
Of course sector timing would be sweet aswell, and I think it can be done with some kind of program . And that way my Mountain and my Shopping Mall can be included in various ways.
The second thing is a thing that I think all manufactures have got wrong and the reason for cutting up my 3 curve lane changers and 2 X-overs:
The trackpieces available does not create interesting or real racing lines, which leads to a kinda dull sensation IMHO
ex. The esses that ShaunBMX came up with would be so easy for Scalextric to produce (I mean it's based on there own footprint!!!!!)
Yesterday I discovered that the rather expensive leftovers from making one of the esses(the In to Out ends) makes for an exelent bottleneck into a parabolica(I think it's called) singel lane section.
The R3 curve with R4 racing curve inlays like I've done would also be easy to make based on there existing footprint.
A longer X-over, and a variation piece with a 2 lane to 3 lane extension like shown above.
Generally I'm missing track pieces that creates oppertunities instead of blocking options.
Entry and exit flippers with power should be mandatory(Something that I still need to learn), so you had bi-directional driving.
And sensors for triggering the flippers should be made as butten connectors so that you could click them on under any trackpiece prior to the Flipper.
Finally I think there should be a guide where you could mount the incar diode right infront of the guideBlade(Thats another MOD) to ensure that sliding cars would still trigger flippers.
So what do I think of digital ???
Well the PB-PRO saves the day on the control, Power & Gaming side of things, and with some heavy Slice 'n' Dice you can make some pretty interesting moves.
Give it 10 more years and I'll guess that we'll see some pretty amazing stuff.
QUOTE (duncanb @ 21 Feb 2010, 12:42) <{POST_SNAPBACK}>Wow......
Im watching very closely to see what you do next. Suddenly, having previously been happy with my layout, I have now decided that a few of my corners are a little boring.... Lets hope I still have enough fingers to type tomorrow!
I hope to have this track cutting journey for a little testspin video in a week or two, probably the later.
Don't sue me if you break or destroy anything
, after a little while I'm sure you will come up with new ideas, please come back and share as I'm running out of trackpieces to cut :-(
And Please be careful with whatever you use to cut.
-
Lars
How is the digital thingy going for you?
Well I've been rug racing on and off with digital for a couple of years but only with a 4-car base which is not very powerfull IMHO, the cars lack topspeed and punch.
It's OK fun though, for a two car persuit on my shopping mall
But with the PB-Pro upgrade it's very close to the analog power and it's a funny sensation when you start a race and the car feels real heavy and slow, and then lab by lab you can feel the car getting faster and faster, due to fuel consumption.
So lots of new stuff that will take some time to get used to and lots of enhancements to the driving experience and gaming aspect.
Of course sector timing would be sweet aswell, and I think it can be done with some kind of program . And that way my Mountain and my Shopping Mall can be included in various ways.
The second thing is a thing that I think all manufactures have got wrong and the reason for cutting up my 3 curve lane changers and 2 X-overs:
The trackpieces available does not create interesting or real racing lines, which leads to a kinda dull sensation IMHO
ex. The esses that ShaunBMX came up with would be so easy for Scalextric to produce (I mean it's based on there own footprint!!!!!)
Yesterday I discovered that the rather expensive leftovers from making one of the esses(the In to Out ends) makes for an exelent bottleneck into a parabolica(I think it's called) singel lane section.
The R3 curve with R4 racing curve inlays like I've done would also be easy to make based on there existing footprint.
A longer X-over, and a variation piece with a 2 lane to 3 lane extension like shown above.
Generally I'm missing track pieces that creates oppertunities instead of blocking options.
Entry and exit flippers with power should be mandatory(Something that I still need to learn), so you had bi-directional driving.
And sensors for triggering the flippers should be made as butten connectors so that you could click them on under any trackpiece prior to the Flipper.
Finally I think there should be a guide where you could mount the incar diode right infront of the guideBlade(Thats another MOD) to ensure that sliding cars would still trigger flippers.
So what do I think of digital ???
Well the PB-PRO saves the day on the control, Power & Gaming side of things, and with some heavy Slice 'n' Dice you can make some pretty interesting moves.
Give it 10 more years and I'll guess that we'll see some pretty amazing stuff.
QUOTE (duncanb @ 21 Feb 2010, 12:42) <{POST_SNAPBACK}>Wow......

I hope to have this track cutting journey for a little testspin video in a week or two, probably the later.
Don't sue me if you break or destroy anything
And Please be careful with whatever you use to cut.
-
Lars