Since more of us are starting to use dynamic throttles, here's a thread about features, usage, etc.
Performance:
Here there's 4 of us, racing no-mag on a flowing 96' mostly 3-lane mdf track. With both fast & slow chicane sections, you notice if a car in traffic has a hiccup or reacts slowly etc. So far we can't tell any difference in reaction time or overall control.
Likes:
Big like for automatic Yellows. It's great to have cars stopped automatically on a de-slot. Gets rid of frustration at the guy who always misses the yellow flag and gains 6' on everyone. You can adjust the delay before the yellow is called for the action on your track- a tight, small track might want the yellow called more quickly than a large open track.
We like the adjustable speed gain as you use fuel (and lose weight). A fairly subtle effect as I have it set now, but noticeable enough that it can be used in your race strategy.
Dislikes:
All cars stop dead as they cross the finish line at end of a race. This causes rear end collisions when next car coming is faster/coasts more. If you remove the dead car, it causes a yellow flag- also not desirable. I think all cars should always run unless there's a yellow flag.
Issues:
Sometimes we get surprise yellow flags when all cars are moving. Does this happen to anyone else? Could be non-mag braid issue, but we thought cars were all running fine.
Also, we get penalty flags on restarts when we're positive we haven't touched the controllers since the countdown began. Happens enough we've turned off black flags when using dynamic throttles, as it ruins a driver's race. Throttle threshold is set at 30, so it shouldn't happen accidentally.
Ryk
Performance:
Here there's 4 of us, racing no-mag on a flowing 96' mostly 3-lane mdf track. With both fast & slow chicane sections, you notice if a car in traffic has a hiccup or reacts slowly etc. So far we can't tell any difference in reaction time or overall control.
Likes:
Big like for automatic Yellows. It's great to have cars stopped automatically on a de-slot. Gets rid of frustration at the guy who always misses the yellow flag and gains 6' on everyone. You can adjust the delay before the yellow is called for the action on your track- a tight, small track might want the yellow called more quickly than a large open track.
We like the adjustable speed gain as you use fuel (and lose weight). A fairly subtle effect as I have it set now, but noticeable enough that it can be used in your race strategy.
Dislikes:
All cars stop dead as they cross the finish line at end of a race. This causes rear end collisions when next car coming is faster/coasts more. If you remove the dead car, it causes a yellow flag- also not desirable. I think all cars should always run unless there's a yellow flag.
Issues:
Sometimes we get surprise yellow flags when all cars are moving. Does this happen to anyone else? Could be non-mag braid issue, but we thought cars were all running fine.
Also, we get penalty flags on restarts when we're positive we haven't touched the controllers since the countdown began. Happens enough we've turned off black flags when using dynamic throttles, as it ruins a driver's race. Throttle threshold is set at 30, so it shouldn't happen accidentally.
Ryk