Very good find Heath. I admire your ingenuity.
Yes, having something like that would be really great.
There is so much untapped potential in digital systems for slotcars.
Taking inspiration from railroad modelling, there is definitely more functionality that needs to be implemented to make racing more realistic.
I am not talking about sounds because the speed at which slotcars travel around the track would make it not prototypical.
But having more realistic lighting system integrated with the RMS is definitely something that can be done.
And it should be done because like in the 1:1 racing, it will help with digital racing as well.
Some example:
I am sure that if we would brainstorm we could come up with more all of them doable with today tech.
Yes, having something like that would be really great.
There is so much untapped potential in digital systems for slotcars.
Taking inspiration from railroad modelling, there is definitely more functionality that needs to be implemented to make racing more realistic.
I am not talking about sounds because the speed at which slotcars travel around the track would make it not prototypical.
But having more realistic lighting system integrated with the RMS is definitely something that can be done.
And it should be done because like in the 1:1 racing, it will help with digital racing as well.
Some example:
- Flashing lights when car enters pit lane
- central rear red light (flashing) when track wet or when in track call/yellow flag (controllable and programmable via the RMS)
- Position lights (controlled by the RMS)
- flashing high beams (for annoying the car in front of you!) controllable via dedicated button on the controller
I am sure that if we would brainstorm we could come up with more all of them doable with today tech.