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Discussion Starter · #1 ·
While looking at s-cars and anti-collision etc I came up with another idea... Anti-pushing. Ie an implementation to hinder a car pushing the car in front.

Function would be to cut power to the motor when a car come up to close to the one in front. And it can be done by switch, magnet or opto. (Opto is a common for everything with lights, most commonly different ways to use IR LED's.)
 

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Discussion Starter · #4 ·
QUOTE (Julian_Boolean @ 23 Sep 2011, 10:03) <{POST_SNAPBACK}>You could just put a push switch on the front of the car that cuts power to the motor.
Indeed that is one of all possible ways to do it. And one of the switch-variants indicated earlier.

I'd say the challenge and ingenuity comes in working out an implementation that is functional, practical and esthetic.
 

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QUOTE (Erik M @ 23 Sep 2011, 08:48) <{POST_SNAPBACK}>Indeed that is one of all possible ways to do it. And one of the switch-variants indicated earlier.

I'd say the challenge and ingenuity comes in working out an implementation that is functional, practical and esthetic.

I think the simple solution is best, why make work for yourself, then again digital is just bumper cars isn't it.
 

· Slot King
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Actually, it works both ways, why should someone be allowed to block if the other guy isn't allowed to push? So: Both cars should be made to deslot!

On a more serious note, I guess you could try the opto sensor unit from a mouse, cheap and readily available.

Joel
 

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Discussion Starter · #8 ·
Mmm, I think we're sidetracked. The question was on the benefits, not on implementation.

Would it be a welcomed addition, and if so, how should it make cars interact with each other?
 

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The easiest way is to smack the bumper round ge head if he keeps doing it. The skill in digital is passing the slow cars without either car deslotting or getting damaged.
 

· Greg Gaub
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Well, this is in the same vein as anti-collision and automatic-overtaking lane changers. Again, for analog racers who just want to yank on the throttle rather than race with other people in their own lane, anti-bumping would be a good idea. I can't think of any way to do it that doesn't require every car to be modified, though, so I'm even less keen on the idea. But, if you can come up with a way to do it, I say go for it.
 

· Kev
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Bumping is something we try to avoid when racing.
It can be difficult at times though.

A little nudge is acceptable, but just tramming into the back of another car, or pushing another car is not acceptable.
With pace/ghost cars running, they are often slow on the straights, so if you find yourself behind one, then that is your fault and you pay the penalty in time loss. It pays to look ahead.
If anyone is caught pushing pace/ghost cars, then they will serve a 5sec stop and go penalty.

I have no idea how to implement any kind of automated anti bump/push hardware.

a sensor in the car to detect shocks?
 

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The point is thre is no such thing in real raceing. "Racing" incidents are allowed. True offenders are black flagged. In our raceing if "Bumping " and or collisions results in a yellow flag then the offender loses one of his very few de-slot cards. A stop go penalty for lesser offences would seem reasonable. Perhaps 3 warnings for unacceptable behaviour before getting a black flag. Digital as Mr F notes is about strategy. In a 6 car race it is acceptable to baulk. When Oxygen comes in then more rules like the real thing on back markers may be appropriate for 10 plus cars.
 

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Discussion Starter · #14 ·
OK, I admit, I prefer to race clean. And am known to not be one to be on the outside off.

There's no way anyone can push another car on purpose that way, people still seem to de-slot outside me. And then blame me... Just because they place their car's front exactly where my back-end hangs out...


And again I got a reason for this implementation. And those racing regularly at a club track might not be those interested...
...but MuCaROD (D for dodge?) might be the very way to get all those shelf-queens out on the track in an orderly manner.
And you don't have to chip them! You need the points and you might want to drive them on a secondary source, and then use an adjustable to regulate the car's speeds.

But! If you have racing snails, then you might want to limit their pushing, as they can't really stop themselves. Ie they would continue to push in a pile-up. A driver would lift off to get it sorted. An ordinary slug can't do that...
...well actually it can. There are different ways to implement this, one would be to dis-allow a snail to draw an excess amount of power, thus no hard pushing and especially no pile-up aggravation. Which might be one strong point.
 

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Discussion Starter · #15 ·
QUOTE (UshCha @ 24 Sep 2011, 17:38) <{POST_SNAPBACK}>The point is thre is no such thing in real raceing. "Racing" incidents are allowed. True offenders are black flagged. In our raceing if "Bumping " and or collisions results in a yellow flag then the offender loses one of his very few de-slot cards. A stop go penalty for lesser offences would seem reasonable. Perhaps 3 warnings for unacceptable behaviour before getting a black flag. Digital as Mr F notes is about strategy. In a 6 car race it is acceptable to baulk. When Oxygen comes in then more rules like the real thing on back markers may be appropriate for 10 plus cars.If you push a car around in real racing you'll get so many marks on your racing licence
that it'll look like the front of a Porsche 917, while testing it on Nürnburg-ring... Not to mention the other drivers...

(One year the Camaro Cup racers here in Sweden warned the race organisers that they would make the whole next race a 30 kph defile if a certain driver wasn't banned. I witnessed one "racing incident" of his, he pushed a car going over a very slight, but hidden, rise and curve at top speed... Not a happy sight seeing that car crash backwards into the tire stacks at full pelt... Luckily the pushed driver got away fairly well.)
 

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It seems that digital needs an an enormous amount of adds-ons and tweaks to get it where people want it to be. Good to see some great imagination going into the process.

I don't get why there are discussions about how to differentiate the cars, as long as you know yours why does that matter? The marshals, if you use them, can place a car anywhere, right?
 

· Greg Gaub
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That's a broad statement. The same could be said for analog, actually. 'Digital' doesn't 'need' tweaks, but some people like to add them. Analog doesn't need $1000 timing devices and "stop and go" boxes, yet people add them. To each his/her own. I don't personally want or need anti-collision of any kind on my digital track. Some people want to prevent any kind of non-analog-type car contact, and so they seek out anti-collision at lane changers, and anti-bumping, or other such things. These things aren't needed, but some people want them. I'm sure if there were some way to electronically prevent nerfing on analog tracks, people would want that too.

Yes, an off car can be placed in any lane, so marshaling is much easier with digital. Still, when racers bring their own cars, and many are identical, it's nice to have a way to easily identify the cars on the track.
 

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Discussion Starter · #19 ·
Indeed we all want different things with our life's and hobbies.

In this case, if you look back, I was looking into this for two specific reasons. Or maybe they are the same.

And the case here is to avoid non-driven cars bumping into others.
Which would avoid creating such things as current heaping circuit fire smouldering pile-ups and push-bullying stock-car racing of the seventies.

And the two cases would then be A) if you have s-cars in your races and
if you're letting your shelf-queens out to get a few laps, especially if using non-digital MuCaRO for them.
 
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