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From memory, to associate a car with controller 2 (for example)...

- place car on track (having removed all other cars first)
- press the 'edit' button on the SSD power wart, sorry, base
- press '->' until you see 'Car 2'
- press 'edit'
- press '->' until you see 'Set ID' (it may be the first thing you see, can't remember)
- press 'edit'
- press 'accept'
- press 'accept' again to exit back to race mode

It sounds more complicaed than it is. It is not as elegant as the SCX method ( Hornby/Scalextric don't seem to be a very design driven company
) but it works.

If you leave other cars on the track they all get set to be car 2.
 

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QUOTE (darainbow @ 1 Dec 2004, 22:08)I wonder how SCX does it.
<{POST_SNAPBACK}>

SCX did some nice interaction design in my opinion (and I work in the field, so I guess I should know
), they use the controller and power base, so you place the car on the track, plug in the controller, hold down the big fat red 'car' button until it lights up, then hit the 'change button' . The cars lights come one to to let you know it got the message, then you take it off the track to 'fix' the programming.

I may have the details wrong but that is the gist of it. A very nice user experience if you ask me, much better than clicking through little cell phone like menus. Even better would have been if you squeezed the controller trigger (or hit its LC button) to make the car - controller connection. Use the objects themselves!

In my opinion dip switches are super-geeky. Typical Germans!
 
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