This thread comes from my issues with my previous scenic tracks and also other people's tracks
when videos of cars are shown. The cars just do not seem to go realistically
(I am here just refering to perceived speed and acceleration).
Unfortunately, this is now bothering me. I am looking for solutions.
There are two elements:
1) The cars. They go just too fast with ridiculous acceleration. Lowering
voltage might resolve speed (not so much perceived speed, see below), but then
this might just make the driving experience boring.
2) The track and scenery. This part is more connected to this section. Our tracks,
even if very big, represent in 1-1 scale very small spaces. Say a 5m x 1.5m track
(which is big) will be a 160m x 48m which would be ridiculous small for many 1-1 purposes.
I have noticed that many times the more detailed the scenery is the worse is the
perceived speed. This is because we want to make the track look like a bigger as a 1-1
space. We do this by putting too much track in a small space, the trees are at not to scale and
definitely the buildings are not to scale. This makes the perceived speed look
ridiculous, even though the track as a diorama looks better.
Solutions?
I am looking for them.
Some themes are better than others. I guess a Nascar circuit would
be fine in 5mx1.5m space, but a "realistic" rally stage not really (unfortunately,
no pull for the former and can't live without the latter).
There are some scenery elements whose scale is difficult to determine, they might help the
perceived speed. For example a rally track with just
very mild elevations and bushes (no steep elevation, no trees) and road with not
too many twists and turns would probably be better for perceived speed.
Any ideas and thoughts about this?
Any examples of tracks you feel are good for the sense of perceived speed?
Have I lost my marbles?
when videos of cars are shown. The cars just do not seem to go realistically
(I am here just refering to perceived speed and acceleration).
Unfortunately, this is now bothering me. I am looking for solutions.
There are two elements:
1) The cars. They go just too fast with ridiculous acceleration. Lowering
voltage might resolve speed (not so much perceived speed, see below), but then
this might just make the driving experience boring.
2) The track and scenery. This part is more connected to this section. Our tracks,
even if very big, represent in 1-1 scale very small spaces. Say a 5m x 1.5m track
(which is big) will be a 160m x 48m which would be ridiculous small for many 1-1 purposes.
I have noticed that many times the more detailed the scenery is the worse is the
perceived speed. This is because we want to make the track look like a bigger as a 1-1
space. We do this by putting too much track in a small space, the trees are at not to scale and
definitely the buildings are not to scale. This makes the perceived speed look
ridiculous, even though the track as a diorama looks better.
Solutions?
I am looking for them.
Some themes are better than others. I guess a Nascar circuit would
be fine in 5mx1.5m space, but a "realistic" rally stage not really (unfortunately,
no pull for the former and can't live without the latter).
There are some scenery elements whose scale is difficult to determine, they might help the
perceived speed. For example a rally track with just
very mild elevations and bushes (no steep elevation, no trees) and road with not
too many twists and turns would probably be better for perceived speed.
Any ideas and thoughts about this?
Any examples of tracks you feel are good for the sense of perceived speed?
Have I lost my marbles?