You should put the APB where the XLC is before turn 1. Move the grid boxes to the left and put the XLC immediately to the right of the last grid boxes. This way you will avoid smashes straight off the grid at the start of a race. It also makes sense to have the APB near the grid because the lap is counted from passing the APB.
This will work only if you use PitPro - this way cars passing through the pits will still have their lap counted. Ideally PitPro with the additional sensor so you can have a pit in detection as well as pit out.
And no - not too many R1's. A lot of people don't like R1's but my experience of digital racing on several different tracks is that R1's need to be carefully driven but make the racing very exciting.
The APB is OK where it is so long as you get the latest firmware and only run digital.
If you run analog, you'll still want it at the end of a straight, right before a turn, so that the cars' guides are nice and deep for reliable sensing.
I don't see any other issues with the layout, except *maybe* the classic crossover in the pits. It's a great thing, but since classic has a shallow slight, you might be filing down a lot of guides so that they don't catch in those slots. If that becomes a problem, you could also cut the slot bottoms out of that piece, and glue some card stock under it to pad it up and hold the pieces together.
Unless you've already spent the cash on all of the XLC's I would suggest dropping at least 2 or 3 of them. I think they can take away from the racing if they are over done plus each one adds an additional potential stall spot during track calls. They aren't cheap either.
I think the X in the pit will cause problems with people stopping directly on top of that piece. Since it's not a real long pit lane I would just stick with a single lane.
Take advantage of how flexable the Scaley track is by adding some elevation change while keeping the basic layout the same. Maybe a sharp drop, an off camber turn, a little banking in a couple places etc.. It's all very do-able and adds a lot to a layout IMO.
I'm guessing this is on a table rather than on the floor?
Looks like quite a long reach to retrieve deslotted cars from the middle of the layout.
Not a problem if you don't mind stopping racing while somebody leans on the track or obstructs it with a long handled grabber to retrieve the deslotted car.
Needs some thought if it's to be used for the sort of racing where you don't want to stop for that.
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