Okay, makes sense. But this is more or less unusable as slow-down under YF or as a penalty after YF because the driver needs to give full throttle to make the car move and when the power gets back to normal the car will take off at full throttle. This works differently in RCS64 but the power is limited to a max and all throttle values above is value are truncated to this value. In your app it is the throttle that is being compressed instead and once power is normalized the driver will the throttle input at max.I use calibration value for pace cars. Ok.
But, I use calibration value for human cars, when I should slow down them. you may use the throttle, but since the calibration value should be the min value to move the car.. if you don't give full throttle, the car shouldn't have enough power to move. When I slowdown the car, kers/fuel load or other power modifier are ignored.