OK, here it is.
A few reed switches and some electronics and digital racing is as real as it comes. And no fiddling with that blasted "switch lane button".
Easy as pie; place the car, grab the controller and of you go. Nifty.
I've been looking for lane change since the eighties; that Carrera Servo 164 at "Domus" looked sooo fine. But what lad of ten could buy such a set?!
Many years went buy and all of a sudden there where multiple choices of digital track. Multiple cars per lane and lane changing too.
Hm... Something doesn't feel right about this. Slotcar is about "one lane, one car, one controller and one a lot of fun having racer".
Trying to time that lane change and keep a seriously good eye on other cars just doesn't cut it. It's fiddly and no closer to "more realistic" than ordinary slotcaracing (new word, I know *grin*).
But if we keep "multiple cars" and switch "lane change" to "overtaking" it start to sound better. especially if we add "regulated" to "overtaking"...
...and then look at real racing, then we might get even the most stubborn old grump to like this "new" slotcaracing!
The basic thought is that you change out to overtake. And switch back when you either has done so, or failed to do it.
In the video you can see how a car following another one close behind switch out to overtake. And then switch back when either overtaken or failed to do so.
In both cases only if the other lane is free enough to switch to. (oh yes, there's quite a few cases where the one trying to overtake is hanged out to dry, as he can't switch back in.
Enjoy!
A few reed switches and some electronics and digital racing is as real as it comes. And no fiddling with that blasted "switch lane button".
Easy as pie; place the car, grab the controller and of you go. Nifty.
I've been looking for lane change since the eighties; that Carrera Servo 164 at "Domus" looked sooo fine. But what lad of ten could buy such a set?!
Many years went buy and all of a sudden there where multiple choices of digital track. Multiple cars per lane and lane changing too.
Hm... Something doesn't feel right about this. Slotcar is about "one lane, one car, one controller and one a lot of fun having racer".
Trying to time that lane change and keep a seriously good eye on other cars just doesn't cut it. It's fiddly and no closer to "more realistic" than ordinary slotcaracing (new word, I know *grin*).
But if we keep "multiple cars" and switch "lane change" to "overtaking" it start to sound better. especially if we add "regulated" to "overtaking"...
...and then look at real racing, then we might get even the most stubborn old grump to like this "new" slotcaracing!
The basic thought is that you change out to overtake. And switch back when you either has done so, or failed to do it.
In the video you can see how a car following another one close behind switch out to overtake. And then switch back when either overtaken or failed to do so.
In both cases only if the other lane is free enough to switch to. (oh yes, there's quite a few cases where the one trying to overtake is hanged out to dry, as he can't switch back in.
Enjoy!