QUOTE (Nomad2Race @ 3 Sep 2012, 20:29)
<{POST_SNAPBACK}>What is not clear to me is this....
On an 'old' pit, you can refuel anywhere between the pit entry and the pit exit. The track between the entry and exit is electronically isolated from the rest of the track, and the car chip senses this and refuels the car. You have to be careful to respect this 'electrical isolation' when designing a multi-bay pit, or cars will not refuel properly.
If you use the CU along with pit lane adapters (PLAs) to refuel, the refueling works differently. The CU handles the fuel level *NOT* the car chip. The car is able to refuel when it passes over the LED sensor on a PLA. The CU takes note, and marks the car as 'able to refuel'. If you squeeze the lane change button, the car will take on fuel. The car leaves refueling mode when 1/4 throttle (or more) is applied. It doesn't matter 'where' the car is. The car enters refueling mode when it passes over the sensor on a PLA (it must pass over one of these sensors to enter refueling mode), and it exits refueling mode when at least 1/4 throttle is applied. So each of your bays should have a PLA. Placing one at the beginning of the pit won't work, as cars will use more than 1/4 throttle to get to their particular bay- and when they use more than 1/4 throttle, they are unable to refuel.
I am unclear how this makes 'the pit lane too long', since each PLA is one single straight in length, and each pit bay must be at least that long too allow a moving car to park out of the flow of other traffic. My bays are actually each two straights long, as a single straight is just not quite long enough to park a car safely.