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Have you seen the Scale Racing Center 8 Lane? Perhaps you can model a 4 or 6 lane after it...
Like my current four lane layout I would use the outer lanes as shoulders... with six I would run the middle four.And curious, if building a six lane track and not using the inner two lanes does not defeat the purpose of having an extra set of lanes? Did I miss something?
With analog you can run in the opposite direction... requires no more space and doubles the fun.Ah got it, misunderstood the respone. Four discrete lanes create four experiences. NICE, just need space![]()
That was my second layout and I loved it with Carrera cars. If they were all I ever ran I'd still have it. However after trying various high-end cars (largely RevoSlot at that point) it felt like it was stop and go and the car never really got the chance to let go... in essence they handled much better than the layout allowed. Once I switched to a more sweeping layout the better handling cars came into their own and the Carrera cars felt out of place. Even thought the layout was twenty-five percent shorter it felt longer as I wasn't stopping and going rather it was one long ride.Love that idea of the first layout where it almost gives you two loops to complete a single lap.
I started with the Carrera analog lap counter which works rather well and is super easy and quick to setup and use. Looked into/sort of tried a couple of the "fancy" lap counters that connect to your computer but punted for one reason or another. Bottom line the way I use the layout it would be a "pain" to have to power up the PC and get everything configured to run a few laps. I know in a lot of cases I wouldn't even bother.How do you or what tool is being used to count laps and time/scoring ?
If I decide to give them a try again I'll probably get some pieces of everything either in a large set (looks like the big four lane set is on back order) or buy the pieces individually as I won't need the controllers, power supply, control unit and whatnot - based on how discounted the track is in the set. I will say I'm not a fan of the different textures and even in this "cool" image I'd rather see four lanes. And I think my four lanes look cooler.Charles I really think you should look at making a four lane Policar track with borders they are that good that you will be able to use the borders as roadway and will have four lanes torun on, the system for supporting the track is good as well.
I don't necessary disagree. I'm more than happy with the current layout and cars. However at the same time I sort of see it as stepping stones... going from one experience to the next. First it was the cars... upgrading my Carrera cars, followed by upgrading the layout to match the cars which led to high-end cars to match the upgraded layout. And finally upgrading the layout once again to match the high-end cars.The more I read the more I wonder why you want to change your layout. You seem happy with it and enjoy running your new cars on it.
I do like the design. Only thing I would chance is reduce the curve before the straightaway a bit. For me it scrubs too much speed off right before hitting the straightaway (reducing it quite a bit).Have you seen the Scale Racing Center 8 Lane? Perhaps you can model a 4 or 6 lane after it...
Charles I am going to blame you and this thread, I ordered a Scalauto F1 car yesterdayI'm becoming a better car builder.Built the second Scaleauto F1 and it turned a 4.52 (within the first thirty laps) besting the old Scaleauto F1's 4.65. By building I mean you have to take the entire rear apart to remove the magnet and adjust the front wheel height/play. You might notice I removed the "hubcaps" as I prefer the look. Prost (#1) felt faster than Mansell (#2) instinctively and surprisingly I wasn't wrong. I only trued the tires a bit so I'm guessing it will only get faster. Hopefully not as I'd like to compete them against each other not themselves.
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Based on your layout it might be the fastest however it should give a great driving experience. Plenty of torque and speed with just the right amount of traction that keeps sliding instead of letting go.Charles I am going to blame you and this thread, I ordered a Scalauto F1 car yesterday![]()
Wil let you know how it stacks up against my NSR F1 86 89Based on your layout it might be the fastest however it should give a great driving experience. Plenty of torque and speed with just the right amount of traction that keeps sliding instead of letting go.
On my layout it beat the NSR F1 with upgraded tires by a tenth or so... couple tenths when the NSR had stock tires. With a less sweeping layout it might be reversed. Most of its advantage was faster entry and exit on sweeping turns. Torque wise the NSR might accelerate faster (much lower top speed) which with stop and go again just might give it the win.Wil let you know how it stacks up against my NSR F1 86 89![]()
Any tuning tips on scaleauto F1 I assume you did the standard lube and tire prep ?On my layout it beat the NSR F1 with upgraded tires by a tenth or so... couple tenths when the NSR had stock tires. With a less sweeping layout it might be reversed. Most of its advantage was faster entry and exit on sweeping turns. Torque wise the NSR might accelerate faster (much lower top speed) which with stop and go again just might give it the win.