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· Premium Member
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1,628 Posts
I love it! The racing lines are just perfect.
 

· WRP World Champ 2015/2016
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4,301 Posts
First class track - well done.

Thanks for the inspiration, every no and then you see a track that makes you sit back and think. Yours really has done this for me.

Do you have any threads about the original building of the trackbed, and also the scenery????
 

· Greg Gaub
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17,967 Posts
Very nice. I didn't expect it to be SSD when I saw that it was a BLST track. I thought Ninco Digital was the system of choice for BLST. Cool to know that it can work with any system.
My only complaint is the noise. I realize that the video was taken before the track was done, so I'm hoping/wondering if you put anything under the track surface to dampen the noise level of the cars running around?
 

· Administrator
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10,974 Posts
Fantastic! I particularly like the use of a tyre to simulate the bridge that is supposed to look like a tyre


I'm guessing that for the racing line you have defaulted the flippers to that being the button not pressed position so its easier to run?
 

· Greg Gaub
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17,967 Posts
With BLST, is the faster car always put to the inside lane, with the slower car forced out, or is that more random than it appears?
How does BLST determine which car takes which lane when they are split off from the racing line?
 

· Registered
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3,064 Posts
Mr. F.

Got this from David's website:

"One lane is designed as the racing line - not necessarily the shortest route around the circuit, but the fastest.

With the racing line on one side of the track, on the other is an 'escape lane' - which is used for overtaking. There is a switch at the beginning of each section of the escape lane.

Not all parts of a track are good for overtaking. On bends (or sometimes sections of a straight) where there's the best chance to overtake, a flipper switch (or 'lane changer') automatically moves the challenging car on to the escape lane to give it the chance to pass. If at subsequent switches the cars are still side by side then the flippers will move the car which is on the racing line on to the next section of the escape lane so that they continue to race alongside each other - thereby avoiding a possible collision. When one car has gained a sufficient lead over the other then they are both returned to the racing line at the next switch."


Cheers!
 

· Greg Gaub
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17,967 Posts
Is your interpretation that the "outside" is the "escape lane" while the "inside" is usually the "racing line?"

As I read it, the "racing line" is what it says... the special line that moves between equidistant lanes to get the fastest route around the track, as a real car would.

As such, "escape lane" is not well defined as to if it is the "inner" or the "outer" lane of what is clearly a full circuit two lane track. Yes, the racing line shares the slot with both lanes, changing lane as needed to achieve the best line.

Considering that, and the quoted text, I will interpret it as this: When a car (in the racing line) gets close enough to another car (in the racing line), the following/chasing/passing car is switched OUT of the racing line. Whether that is the inside or the outside lane depends entirely on where the racing line is at the time of the attempted pass. If the following/chasing/passing car is able to pull up along side the other car, then they are BOTH stuck in their respective "escape lane". Again, which lane that is depends entirely on where the cars are on the circuit, regardless of if the lane is on the inside or outside of a turn. Only when the cars are no longer in danger of colliding will either car return to the racing line, and usually that means both cars will fall back into the racing line.

ok... I think I get it now.
 

· Registered
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37 Posts
Its not really a question of inside or outside slots being set as the racing line or the 'escape lane' (as David calls it), Mr F. You're right that the racing line is what it says - the route a real car would follow entering, during and after a bend - but the positioning of the LC's where overtakes are possible (not all LC's in a BLST system are designated as overtaking spots - some are just to keep the cars in their lanes during an overtake) is something that is designed and agreed with David when you order your circuit. Most usually these are in places where the overtake stands a fair chance of coming off - for example exiting a bend and starting down a straight where the racing line slot would drift to the outside and an overtaking car might nip up the inside and try to get an advantage before the next bend - or following ones. Both cars stay in their respective lanes until one has an advantage, at which point both cars are returned to the racing line. Hard to get your head around, but it works reeeeeally well...

BTW, not all BLST LC's have to be automatic. David isn't very keen on manual ones as he believes that can lead to deliberate blocking and bumping (perish the thought), but he uses them for pit lane entry (obviously...) and can be prevailed upon to slip one or two into a circuit if you ask nicely
 

· Registered
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3,064 Posts
Mr. F.
As I read it, there is the ONE lane (racing line) and then the alternate lanes (either to pass or be passed) and the flippers prevent crashes or allow racing line if no crash is imminent. The racing line changes from inner to outer to the advantage of the faster car.

Funny enough, I believe that in F1, if an approaching car attempts to pass, the car that is being passed can try to block but often the passing is on the INSIDE of a corner or down the INSIDE of a straight heading towards a corner (where they would normally swing out to cut the apex of the corner... ala racing line).

Here is another observation... REAL cars, steer and try to hold speed as constant as possible to get best lap times (yes the do gear down) ... SLOT cars vary the speed since they cannot steer to get best lap time. And then we add digital and BLST to the mix...

Just wish I understood HOW David makes the flippers so intelligent. It would be wonderful to apply this to Scalextric Digital track.

Cheers!
 
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