Im haven't raced on a track for probably 20 years and back then was scaletrix and I'm very open to ideas and critique
That makes sense.
OK, in the spirit of helping you get the best track you can, I'll start with a general impression rather than a deep dive into every straight and turn.
Scale accuracy aside, I see a track that has altogether too many short straights connected by sharp kinks.
Turns that start sharp, go wide, and then end sharp, are generally to be avoided, but if you must have one, then only have ONE such turn.
Nesting turns is fine, but make sure you allow plenty of room for the outside lane of the nested turn to have space to drift AND crash without entering the inside lane of the turn it's nested into.
You have a very large and wide table with no obvious access to the inside to marshal crashed cars. No one's going to want to crawl under the table for an access port every time a crash happens in the middle, and long "grabber" tools are unwieldy at best. I would suggest shortening some sections to allow a man to walk into the center area of the layout to take care of crashes.
Unless you plan to use two lanes as analog with analog pit lane access for them, there's no need to complicate your pit lane by having two lanes have their own pit lane. Just make sure there are lane changers from the outer lanes toward the inner lane, so that a car has the ability to move to the pit lane without having to make an entire lap to do so.
It would be a good idea to plot it out in some way for dimensional accuracy of the drawing, to plan for the actual radii, length of straight, access around and into the table as needed, etc.