Just sharing some ideas here😊I thought this thread was about sharing ideas and progress to establish a method for testing slot cars at speeds in the range 10-15m/s. Assuming the plan is to reach the upper end of that range I.e.15m/s then some collective ideas and knowledge sharing may help? right?
We all like slot car bones to chew over... especially those that are race speed related...
All considered years ago. But the reality is theres many many types of slot racing.
Even on a 5m straight in a 33m track at 16V with a standard NSR or Slot.it the SSD XLC lane changer would deslot the car. And from memory that was around 5.5/S approx. maybe more.
Im guessing Ninco XLC is good for 4m/s before deslot and Im guessing Carrera is around same as SSD.
And we discovered slowing up to negotiate an LC is not acceptable as the driver you are trying to overtake is suddenly 2 metres ahead of you.
We learnt a long time ago Digital employs more realistic speeds. And theres a strategy.
So speed was never a barrier or issue and remains so.
Same with AFX. They go so quick you can hardly see them. Lane Changing really doesnt suit it at all.
Nor winged cars, Group 7 upwards etc.
This is the reality
So as fun as it might be to test something that no one will get to see it work and appreciate is just that, fun.
The reason I prefer a loop ( I thought of using a simple electric fan I have here, metal too) is that you are testing in the environment its meant for.
Ie vibration, track resistance, gear resistance, heat resistance, motor EMF, sparks in rails etc. All huge important factors.
This way you can test multiple things in one time frame. And give a more real world result.