hiya!
wow, nothings even been glued yet and people are liking it , good sign!
thanks for all the ace comments, its what its all about
ember, yep i could probably do it on my own but wheres the fun in that, i class this as a group effort, same as the other 2
i checked out trains, and i´ll probably go for 1:160 (some random letter!) for price reasons, i found some stuff for less than 100 dollars, the smañlñler stuff is massively expensive (and ....err you can´t see it!!
)
mr dog and bluey..blade runner will be watched again at some point this weekend... i was going to start experimenting with the tower lighting the other day but have to figure out the best way to cut small squares in pvc first, lighting is really important and as you and rally p point out. if its done well you have 2 tracks for the price of 1 (day and night) (not that this has cost anything at all so far!)
the digital idea is great, but scares me to death..i don´t really understand it..never seen it and its a bit like a dark magic to me. however!.....i love the idea of some kind of flipper than sends you into the pit or not...maybe it could be independant..a foot switch...you spin round the gantry. foot switch, wham you down into the intestines of the city, a bit like putting distortion on the guitar solo!
which brings me to davoq and ember2---the city underbelly....instead of raising it (remember it mostly steel and will weigh)i´m thinking of opening out its foundations for use., i already said i want to continue the curve of the dome down, and so instead of making a blown up pit , why not show off the meat and bones of the city. the massive tubes suck nutrients from the ground. the ground offers the fuel for the life above, so lets use the underground for more than a passing tunnel ride. lots of sci fi films sink into the depths of the city for the working class ghettos, i think this is our chance. the fibreglass base itself is well built with wooden trusses keeping the parts together, it could be modelled at 1:40 ish so that the cars can spend a while down there without bothering the eye, . a bit uncomfortable for deslots as it is just above ground level but hey!, and will be great for cool lighting ...and smoke!
so minidora and dead pedal, suspended is a must, definately for the train, up high, but i love doing bridges and metal structures so either within the pits or out side at the rocket level, something will have to happen.....
sounds like we´re moving to this flipper switch situation...flip and you go underground, no flip and its a surface track...could be cool...
by the way. the cheapy trains at 1:160 are mostly old american goods trains....i´ve found a missile carrier, but no cityslicker commute stuff.. any one seen anything cheap at that scale??...amtrack doesnt really cut it swinging around at 100m altitude
again thanks for the motivation...this is a group effort, i´m just doing the spade work!
sig
wow, nothings even been glued yet and people are liking it , good sign!

thanks for all the ace comments, its what its all about
ember, yep i could probably do it on my own but wheres the fun in that, i class this as a group effort, same as the other 2
i checked out trains, and i´ll probably go for 1:160 (some random letter!) for price reasons, i found some stuff for less than 100 dollars, the smañlñler stuff is massively expensive (and ....err you can´t see it!!

mr dog and bluey..blade runner will be watched again at some point this weekend... i was going to start experimenting with the tower lighting the other day but have to figure out the best way to cut small squares in pvc first, lighting is really important and as you and rally p point out. if its done well you have 2 tracks for the price of 1 (day and night) (not that this has cost anything at all so far!)
the digital idea is great, but scares me to death..i don´t really understand it..never seen it and its a bit like a dark magic to me. however!.....i love the idea of some kind of flipper than sends you into the pit or not...maybe it could be independant..a foot switch...you spin round the gantry. foot switch, wham you down into the intestines of the city, a bit like putting distortion on the guitar solo!

which brings me to davoq and ember2---the city underbelly....instead of raising it (remember it mostly steel and will weigh)i´m thinking of opening out its foundations for use., i already said i want to continue the curve of the dome down, and so instead of making a blown up pit , why not show off the meat and bones of the city. the massive tubes suck nutrients from the ground. the ground offers the fuel for the life above, so lets use the underground for more than a passing tunnel ride. lots of sci fi films sink into the depths of the city for the working class ghettos, i think this is our chance. the fibreglass base itself is well built with wooden trusses keeping the parts together, it could be modelled at 1:40 ish so that the cars can spend a while down there without bothering the eye, . a bit uncomfortable for deslots as it is just above ground level but hey!, and will be great for cool lighting ...and smoke!
so minidora and dead pedal, suspended is a must, definately for the train, up high, but i love doing bridges and metal structures so either within the pits or out side at the rocket level, something will have to happen.....
sounds like we´re moving to this flipper switch situation...flip and you go underground, no flip and its a surface track...could be cool...
by the way. the cheapy trains at 1:160 are mostly old american goods trains....i´ve found a missile carrier, but no cityslicker commute stuff.. any one seen anything cheap at that scale??...amtrack doesnt really cut it swinging around at 100m altitude

again thanks for the motivation...this is a group effort, i´m just doing the spade work!
sig