Well what can I say? This is THE best modification since sliced bread. Nobody is going to want to keep a standard 6PB any more!
How do you get one?
Well to start with you need to have a V1.5 6PB fully functioning. Once we have officially launched this, you will send the 6PB to one of a number of us that are equipped to reprogram the processor. There will be a small charge for the hardware/firmware changes, a charge for return postage and a small charge for the software (which will also include upgrades and revisions to functionality until end 2008). Future upgrades are accomplished by a download with the modified PBs being capable of uploading via a fully connected Aux lead (RichG's cables are fully connected).
What is it like?
Flipping incredible. There are just so many things that are worth doing this on their own!
I just modified a 4PB to lower power for a friend of mine. With PB-Pro you can switch power up and down at a whim! Set it for the kids in the morning, increase power to 7/8ths for a fast session in the afternoon, and then when the guys come round in the evening whack it up to full speed and go for it! Finish the evening by setting it back to ½ power ready for the morning and not worry about your cars!
On top of that is the ability to adjust individual car's power, so I can have my two year old racing at ½ power so he never comes off, my 7 year old daughter on ¾ 'cos she can handle that, and still have full power for me. Or I can race against a novice, reduce my power so he has an advantage and effectively even the field so that racing is close.
Those are worthwhile on their own to the majority of people.
Add in the
superb new feature of throttle adjustments. I still have early throttles. They creep at zero throttle. They are 2F not 3F so way down on top speed. That all disappears with a couple of clicks in the throttle calibration section. No creep, full top speed. Better than that you can set what is the throttles lowest speed - so when you touch the throttle you can make it at already ½ speed (infinitely variable) so that for a fast circuit you have more control at the top end. Or it can be like SSD with most of the throttle working at the slow speeds. This is just linear at the moment, but I understand Andy has programmed in the possibility of uploading S profiles so we will be able to really play with throttles like an expensive professional analogue equivalent! All serious racers are going to love this.
Pacer cars. PACER CARS
PACER CARS YESSSS!!!!!!!! This is worth every penny of the modification. All you people putting elastic bands around throttles or cutting up the insides of a throttle to get an adjustable speed for a drone car, this is miles better.
You can set up all six IDs to be pacer cars. If you plug in a throttle it is an automatic override. No throttle and car with that ID on the track, sits there nicely. Drive a car over the start line and all the pacer cars start! Brilliant! You can set up speed for the pacer cars individually by either throttle position or by incrementing a value on the PB. Its toooo easy!
Now the killer bit that no elastic band can do…..
Random lane change! Yes! Selectable so that if you want two pacer cars running in separate lanes without changing lanes you can do so. Now with an MSX5 setup you can have say 20 pacer cars circulating? You can have 5 circulating at different speeds whilst you dodge in and out of them. This is just another world! Even dealers will easily be able to have a demo set running. Mind blowing.
It just blows me away every time I cross the line and they all start up in unison! And for a real race if you use the PB start button they start as the lights change green, so you can have them right up front if you want.
Timing is now really 0.001 second increments. Despite Scalextric showing this level of decimal places the original 6PB actually increment in blocks, and the block size varies with time. Realistically timing is more like 1/100th than 1/1000th of a second. Now Andy has done the timing correctly, and for a small circuit you are working in this region, I often see a lap varying by 0.001 second on my nice big 32†screen with Awallaces or Rubens programs running! A bad lap may be down only 0.005 second. Scalextric were right to aim there, shame they missed. The computer link is fully functional btw so that all the current crop of race management programs work.
The changes to make the interfaces simpler are magic.
From start the PB defaults to GP10. Press one button and you are in program car mode, press menu, put a car on the track press the brake button on the throttle and the car is IDed! Next car, brake button, etc. This is as easy as the 4PB. Now with it that easy you can reprogram all six cars before any race and not worry about which is ID2 or not. Soooo simple, it's brilliant!
Once you have set up your throttles, pacer cars etc you can have the PB start thereafter in Basic mode. This is simple enough for the kids to use - just has program cars, race type select and number of laps. If you want you can set it so it starts in advanced mode always for all you meddlers out there!
No frigging about with HC ERROR anymore.
If you run a race on the old SSD system you had to go deep into the menu for each car and say if it is racing or not. If this is not set correctly and there is not a perfect match with throttles plugged in you get HC ERROR. Andy has got rid of this altogether with a much more intelligent approach, cars that are running when the first car completes lap one are racing, those that are not, are not! So the program is looking to see who is running and it runs the race with those drivers. Automatically. No messing about with menus. Gosh this is bleep good!
And at the end of the race Andy has added another feature, SSD had kill power at end of race, Andy has added “go slow†after finish. So you can circulate around for that lap of honour! Or line up for the next race. But you really know the race is over!
For starting a race you can disable power temporarily whilst putting on the cars. With lots of people on one lane that really helps in setting up a race. One push of a button to cut power, push again and they are ready to go….
Last but not least is the
Track Call feature. I've seen several attempts with wire and relays. This uses nothing! You can select the brake button to be the track call. All players then have the ability to stop play momentarily. Power can be cut or switched to slow the cars to a crawl. The display tells you who has made the track call. One button and power is restored. Yee Haa!
So many things! Its like five Christmases have come at once!
So far 3 race modes (Grand Prix, Endurance and Pursuit) have been implemented and a free running practice mode, with more race modes in the wings.
And we have to look forward to the software guys writing controls into their programs that will give true interaction rather than just displaying info. So fuel stutter, slowing or speeding up cars for fuel load, maybe forcing pit stops for penalties - the world is our oyster!
Summary. Truly inspired, and a giant leap forward. All at negligible cost. Why didn't Scalextric do this in the first place?
Riko