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Although I would like to keep the conversational ball rolling, I am not sure I can add anything useful at this stage, because I really don't know enough. I need to see these systems in action, preferably hands on, before voicing more opinion than I already have in the last year or so!

I know it will gather a storm of professed disagreement, but I LIKE the idea of eliminating deslots. I think that would ADD enormously to the pleasure, whereas increased deslotting would be a massive negative.
 

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Good feedback from Jonny S.
Confirming what was always pretty obviously going to be a bit of a problem!

When making comparisons between systems, it is REALLY important to compare like with like. I haven't yet seen a pic of 4/6 cars racing on Scalextric's setup. Did it happen? Did everyone experience 4/6 cars on 2 lanes using all three systems?
(I only recently learned that Carrera's Pro-X only supports 4 cars rather than 6 - that's a bummer!)

Is there any good reason why crashes of any sort might be more or less frequent on one system than another? I'd guess that the lXl section would creat a higher incidence than the others.
 

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Hey, I can keep up (I think)

QUOTE About collisions on LCs
But IS it actually a non-issue as opposed to it only being a possibility?
Although this is very clearly a highly desirable feature, do we know for a fact that it has been implemented?
 

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Just to look at item 4 for a moment.

I see one aspect of today's systems as particularly problematical.
It is is that lane crossovers definitely cause more crashes.
The easy cure is to replace them with plain track and most people do.
Unfortunately, this will not be a possibility with digital lane changing circuits.
I don't see any physical way out of that.

But Beppe/Xlot has some smart electronically contolled protection systems in mind and this might be a good place to restate them, Beppe? I'd also be VERY interested in whether Beppe is still progressing his own proprietary track set up.
 

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Beppe/Xlot has clearly defined ideas for reducing crashes on lane changes.
The problem with 'judgement calls' is that the disruption still happens and there can be bad feeings created if someone thinks the decision was unfair. Much better if the situation did not happen at all!

Now that we have a nice 'clean' thread, I will just reiterate what many people already know, but some seem to forget, is that I am EXTREMELY interested in digital aspects. However, I feel it is most important that we look at ALL aspects of it, without glossing over the downsides.

Stepping backwards to your Item 3)
I have to agree that both standardization and backwards compatibility is incredibly important to ensure any degree of success. It certainly looks as though Scalextric is addressing this aspect with the best chance of 'winning the race'!
 
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