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Real FX Racing

42521 Views 92 Replies 25 Participants Last post by  Gareth
Anyone seen this in action? I was surprised I couldn't find any posts on this mini R/C project given that they say it's been in development for 6 years.

Reportedly, the cars run 4 hours on 3* AAA batteries, but they do look quite slow. The cars have front & back opto sensors and AI to help keep the car in the middle of the track.

There's a steering knob & trigger on the remote controllers as well as audio and a memory card slot for updates and new gameplay themes. There's also pacers and virtual hazards with promise of links to smart devices in the future.

It doesn't say how many cars it can handle*, but I think the 2.4ghz wireless system is what Oxigen & Scorpius are based on, so it could potentially handle quite a few channels.

I'm certainly not trying to promote it here, but for info it's now a Kickstarter funding project for a pilot production run. I keep hearing this name and I'm not sure of what it involves exactly. I guess there's a risk to losing all your money even when the project is fully funded? Anyway, it's maybe worth a look if only for geek interest.

Link & video

*Edit: I see on the comments page it only supports 4 cars. There's also some interesting comments about the risks of people photocopying the track, as it uses a reflective infrared gradient but they compare it to a badly pirated DVD!
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I've just posted my first impressions of Real FX Racing >here
I put it on a Slotforum blog rather than in post so that I can update it after Santa has released the goods
and I can test it more comprehensively.

Any comments or questions can be posted in this thread.

Cheers,
Chris
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I like the idea of the system but the cars are so painfully slow and appear to struggle to pull themselves over the bridge. The noise from the cars would drive me round the bend, the weight and power available in batteries is going to very restrictive too. Sorry to be negative but I feel this is more of a toy.

Tony
Hi Tony,
The first video is just the pacers. Have a look at the second video to see it under human control.
The engine sounds are sound effects from the controller and can be turned off.

Chris
Having looked at the second video I haven't changed my opinion and as I said the batteries are a big limiting factor. Slot racers are inveterate tinkerers and there is not a lot you can do to the cars. I am of the opinion that the more complicated something is the more there is to go wrong. Just look at the amount of postings there are from digital racers asking for help. I am just a died in the wool analogue dinosaur.

Tony
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Well, my own personal jury is still out on the Real FX Racing system... it certainly looks interesting, but I'm not convinced it'd be an alternative to my slot club racing. However, I have no space for a permanent slot track at home, so it does strike me that this'd be a great toy to set up temporarily to play about on - and I love the pace-car feature, even if they are more mobile chicane than worth adversary. Still, I won't pass judgement without trying it out - wonder if the designers will give us the opportunity at UKSF 2015?


Opinion of the product aside, you've definitely written a great article, Chris! Really good to read not only about the system itself, but also about how you 'took the plunge' and became a supporter on Kickstarter - must be a great feeling to see a product that you've invested in come to fruition. The comparison photos really helped me understand the specifics of the system and the videos are a great way to see it in action.

Question: as the AI used the graduated-fade on the track as a guide... could you not simply print your own track?
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Hi Jay,
The DIY printing question was raised in the early stages of the funding period and the developers said that it would have to be a high quality print to allow the sensors to read it properly. I'm sure people will try it though, if only just for the hell of it, but the individual track pieces will be available for around £3. Maybe there will be added motivation though to make custom shapes for different curve radii for example.

Chris
I have just read through this post and thought the system looks really well developed and I the price will attract many people.

Just a few of points.

I noticed that there were a few Doctorates floating around in the video and they made setting up the system quite easy. I'm not completely stupid, but my brain does tend to hurt when I have to go through a lot of menus. How is the thing to set up?

I wonder how some thicko who when asked to name a famous Engineer says "Kevin Webster off Coronation Street" will get on listening to the hand controller telling him what to do...is it me and am I just too old for this sort of stuff?

There is also something not quite right about the way they drive around the track constant twitching and adjustments rather than a smooth path like a real car, but still a very clever system. How do the light sensors work on the track some sort of "Moire Fringe" setup of Polaroid method perhaps. This might limit the system if you wanted to make your own scenic track.
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Well done. Did you get that entered into the contest?
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Hi Martin,
QUOTE (martinprice2004 @ 18 Dec 2014, 00:42) <{POST_SNAPBACK}>I noticed that there were a few Doctorates floating around in the video and they made setting up the system quite easy. I'm not completely stupid, but my brain does tend to hurt when I have to go through a lot of menus. How is the thing to set up?
Pretty easy and very quick after a few runs if you just use the defaults for novice or expert.

The controller/car pairing is intelligent and automatic. For the menus, the voice leads you through it - you can just choose practice or race with one of two buttons, wait for others to join, then press the tick button and go. The steering wheel will optionally toggle options like novice/expert.

The other options like sound and custom races aren't totally intuitive at first and require a combination of the "I" button, steering wheel and trigger to scroll through and select. Not quite at doctorate level though.

These are two flow charts from the Kickstarter page but they make it look more complicated than it is- what you hear is in italics.
The full manual is here


---



QUOTE (martinprice2004 @ 18 Dec 2014, 00:42) <{POST_SNAPBACK}>There is also something not quite right about the way they drive around the track constant twitching and adjustments rather than a smooth path like a real car, but still a very clever system. How do the light sensors work on the track some sort of "Moire Fringe" setup of Polaroid method perhaps. This might limit the system if you wanted to make your own scenic track.
No idea how thesensors detect. They are looking for the mid density in the black to white gradient. The further the car moves to away from it the more the wheels turn in direct proportion to the distance/density variation.
They are twitchy at the slow speeds like the the pacers, but you don't notice it so much when you are controlling it and going faster.

@Greg,


Chris
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I have only had a quick play with mine, while Santa was not watching, but getting the basics going was very straightforward and I did not break out the instructions.

The detection of position across the track, which is a gradient from white to black, just relies on an IR led & an IR sensor in the car and the level of the reflected signal. Then because there is a TX-RX pair in the front and the rear of the car it knows the cars orientation on the track because the levels are different.

I think printing your own track will be very possible, will just take a little playing with inks & colours, as it's the IR reflectivity that matters, rather than what we see. All sorts of possibilities for the future.

Have to say I do not see it in any way as a replacement for Slot cars, just a very nice alternative with a lot of pluses & minuses dependant on what you are after.

Rich
As living in an ice country up in north,
I have been spoling too Santa , he lives up here.
He says that IF we dont have a look at the future, why we are living ?
Soo Santa tells all people to have an open mind, and of cource open source, too all kind of a human, and AI steering of those small cars.

I meet the same stupid reaction at the swedish car track forum when I introducerade MagRacing concept.

Lets go to change the hobby.
Onboard video camera view: link
Lasp, if you do change it and adopt RealFX and MagRacing it won't be Slot Racing any more

Tony
Yes but only in the same way that a Rail Car was not a Tether Car & a Slot car was not a Rail Car. They all however share one thing in common and that is that some form of additional guidance / assistance is provided, be that a Tether, a Rail, a Slot and now a Steel Wire & Magnet or a Shaded Gradient and an Opto Sensor.

Who knows which will survive & flourish into the future? But what for me is quite certain is that increased use of electronics, microcontrollers and AI in general will add to the enjoyment and realism of a guided model car.


Rich
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"But what for me is quite certain is that increased use of electronics, microcontrollers and AI in general will add to the enjoyment and realism of a guided model car."

There is so much potential there - unfortunately not the market - have a look at all the electronic toys and RC gear floating around that are low cost... unfortunately in the slot car world I don't think there is the volume to get the cost down sufficiently to make it worthwhile - for me paying as much again as a new car to make a car programmable might be too much - maybe for others not so.. but when you see the electronics that are in $20 RC toys - makes you wonder why we can't have the same sort of stuff in slot cars...
Cause the $20 car lasts about a day and was a pile of rubbish before it left the factory

Usually infrared or MHz control etc.
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Infact You all can say that MagRacing running as an inverted slotcar!
The inverted slot is a 0,7 -0,8 mm magnetic tread. Sometimes is also hidden glued on the track!
And in the FX , the slot is inwisible, in betwen in dark and light, as always here in life, Its moore easy to bee in the middle! ;-)
The line (slot) in the Anki drive is also inwisible, for our eyes, but there somting too follow, as always in our life ;-)
Picked up a set of RealFX off Amazon. I got a used set for a pretty low price, but still ended up disappointed. The first disappointment was the track assembly... tabs and slots in the material rather than the magnets originally marketed (which Anki has). The cars seem to work OK in RC mode, but when I finally put a track down, neither one will stay on the track. One just goes in circles, and the other keeps wanting to veer to the right. I put in fresh batteries, but no change. I haven't done a lot of research yet, but I'm hoping there's some kind of calibration that can be done to get them to re-align their sensors or something. If not, then it's no wonder the original owner sold them on, if their sensors slowly drift with use and can't be recalibrated, making them useless. The manual has nothing, so tips and guidance are appreciated.
Ask for your money back and get a new set. They have been selling for half price on Amazon UK.

Otherwise contact RealFX: [email protected] - their customer service is excellent.
If the cars have v1.2, or higher, printed on them, they may be able to send you a calibration tool. See here

Chris
Meh, it's not worth the trouble of returning it. Like I said, exceptionally low price.
I'll email them about the tool. I might also pick up a spare car new and see how well it works.

It's really too bad about the track, though. The magnetic assembly they originally marketed is one of the best things about the ANKI Overdrive system.
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