Thanks Catman. I've been working on it for years. It is such a blast to race on.
Many cars take 25 to 30 seconds to go 1 lap. I really wanted to build a track that was different - something with lots of changes in elevation. The entire layout takes up only 186 square feet of space in my garage. It could have easily taken up 1000.
Revell track does not have clips like Carerra. Never had the old scaley stuff so I'm not real familiar w/ it. It basically has 4 interlocking tabs at each end. It is not a track you would let a 10 year old put together. If you're not carefull, you can break the plastic interlocking tabs. It just takes a little finesse.
Once you get it down it's easy.
One disadvantage to Revell track is the limited number of curves available. There are only 21" radius (30 degrees), 14" radius (60 degrees), and Monza banked curves (which are also 30 degrees).
The track is smooth and fast with excellent magnetic downforce. It snaps together sideways so you can build 4, 6, or even 8 lane tracks. The racing won't be side by side the entire lap, but it is possible. I know how to do it now.
Every piece of this track was made between 1964 and 1966.
Lane changing on this track would be way too complicated. There's an awfull lot of track within a fairly small space. I wanted a huge layout but didn't want to devote 1000 square feet to do it.
It's hard to learn this track. Wanted to build something I wouldn't get tired of quickly. It's been at 240 now for a couple of months and I'm just getting to the point to where I can run 20 or 30 laps with a fast car w/o crashing.
On a layout like this I think it's best to keep the racing simple.
I do think that the new digital systems coming out will be good for the hobby.
Pit lanes? Yeah, I think they're a great idea, just not on this track.
No, I just haven't had time to mess with it yet. I've got taller diameter rear wheels and tires on it now, but need to get taller diameter fronts and to shim the guide. The car doesn't stick that well at all yet, so most of the effort will be getting the magnetic downforce set up right. But it's tough to do that until I get the ride height of the chassis where it needs to be. Because of all the changes in elevation, a super-flat set-up won't work on this track. Most of my time is spent working on the track - building bridges and supporting it properly, and adding more and more power supply tracks. When I run the Rotor Motor Fly cars around I can still notice places where I need to add power. So far, nothing has come even close to running with the lightweight Pro-Track chassis w/ a 46,000 rpm Falcon motor in it.
I do want to get some type of video so you can see both a slow motion lap and a little faster one. I think you guys will find it interesting.
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