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I just read the review on Scalextric's Spot Digital race set, by Shawn Smith in Slot Car Garage, and he noted a tendency for the cars to spin out in the corners when changing lanes if you weren't careful with reducing your speed. The cars then were stuck cross wise over the track blocking both lanes.

Although he noted this may be a need to change your driving skills to adapt to the new crossovers, my question is, do you feel this would cause a lot of delays in a race especially when you magnify this by six cars on the same two lanes all racing each other, and throw in the unexperienced driver here or there? Sounds like this could be a cause for concern, but I am not as experienced as most of you when it comes to racing with more than one other person. What do you guys think?

Zippideedoda
 

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This definately happened a few times at the Pendle demo - one car spins out and ends up across both lanes, the other 2 plow into it leaving all 3 cars deslotted.

I do however think this is very much due to us being analogue racers - practised in staring at our own car as we drive, using peripheral vision to note the upcoming turns. I think as digital racers, we will need mainly to watch the track ahead of our car, using peripheral vision to note if our own car is behaving oddly.

If an automatic yellow flag can be implimented (slow down the other cars when one deslots) this would alleviate the problem. Also, we had no marshalls, so that didnt help either.
 

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QUOTE (Zippideedoda @ 17 Nov 2004, 11:07)I just read the review on Scalextric's Spot Digital race set, by Shawn Smith in Slot Car Garage, and he noted a tendency for the cars to spin out in the corners when changing lanes if you weren't careful with reducing your speed. The cars then were stuck cross wise over the track blocking both lanes.

Zippideedoda

<{POST_SNAPBACK}>

This seems to me to replicate real world racing. If a car spins out and gets crosswise on the track and the motor dies (akin to deslotting) it may get plowed into by other cars that are close behind.


Mike
 

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Hi guys!

To expand on my comments I also think the relative small size of the layout had a direct impact on the number of crashes. On the small figure-8 the cars were really flying and if you were riding especially close to the other car you had little time to react. I agree with Mike though to some extent. Trying especially hard to cut down in front of another car only to end up getting in to the corner too hot was something we felt was replicated very well. Same thing with attempting to pull off the lane change when next to your opponent and finding yourself off track after a hard door-slamming!
 

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Brilliant!

Six cars on track, five of 'em backed up behind the other.

Fantastic realism and such an added dimension to the stupidly simple concept of one car in a slot, racing against another car in another slot.

D'oh!

Why did they never try and make it harder before?

Keep these reviews coming, I say. Nothing I've read so far on this makes me think it will be anything other than an expensive momentary diversion.
 

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QUOTE (SinclairZX81 @ 19 Nov 2004, 07:25)Is it any different from Scalextric's current 'racing curves'? Take them too fast and you will spin out too. You have to realise you are taking a more realistic racing line throught he curve which makes it a sharper curve.
<{POST_SNAPBACK}>

Personally my LC crashes were due to forgetting to slow down AT ALL because I was concentrating on pressing the lane change button and forgot! (I didnt't forget all the time)
 
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