RMM suggesting grading drivers by flag depth?
Not a bad idea!
My ideal preference is for a deep blade and no magnets at all, which results in high speeds from no mag cars, without them being completely 'nailed down'. It seems the perfect compromise for minimising deslotting (absolutely no fun at all) while sorting out the skill levels with time lost only by excessive sliding and generally inefficient driving, which is a whole LOT of fun! The best drivers win while the poorer ones don't feel totally peed off by digging cars out of walls etc. It's all very well saying deslotting is all part of the game, but if it ain't fun for half the competitors, it ain't much of a game for them.