QUOTE (MrFlippant @ 18 Jun 2011, 12:00)
<{POST_SNAPBACK}>If you have anti collision enabled, then random lane changing is the way to go. If you already know the path the ghost will take, it will be much too easy to make a pass.
Also, for constant speed and random changing, the cars should be set up to complete the lap in as close a time as possible. Scorpius allows much finer speed control than stock SSD chips do, and so two cars could easily be tuned to pretty much the same speed. As such, the rear ending would be almost non existent. Plus, with random lane changing, one would pull into the other lane sooner or later.
This is not to say that a constant speed car is any competition for a real racer. Nor is a recorded lap, no matter how good. The pace car will always need to be better than the driven car, because the human driver will always be better than the computer.
As per usual, I think Greg is spot on in his recommendations. I've run a lot of laps with a lot of ghost cars. All fixed speed, but I think it will prove to be very, very difficult to get a really good variable speed lap controlled by the computer.
Fixed speed ghosts are the most fun if they are setup to be able to take the tightest corner on the track faster than any of the human driven cars. Our experience: the fun is increased with random lane changing.
I relaize Scorpius is striving for 'realism', but you may find this is one place where a compromise is necessary.
Then again, with sector timing and really, really fine throttle control (and lots of sensors for those sectors), maybe you will manage varable speed pace cars.