Ok folks, I'm not sure if this has been covered before. If so please accept my apologies.
Many years ago, in a land far away... oops wrong start!
I was told that aero packages on slot cars running on routed tracks, did provide better roadholding through fast sections.
So, with little else to do for an hour, I set up a very crude wind tunnel to check the slipperyness of some of my cars.
Nothing scientific, I have no idea what the scale windspeed of my fan was, but whilst most models displayed a very slippery front end, the rears on most were creating so much turbulence as to virtually stop a real ar, the exceptions were a Scalextric Pro Lola Aston Martin, A Scalextric LMP from the Continental Sports Car set and an old Scalextric Porsche to which I had fitted an additional rear wing ahead of the standard duck tail. Also the 'Virgin Cola' aka Ferrari F1 which displayed very little drag/turbulence.
As the vehicle weights bear no resemblance to the weights of the 1:1 cars, I doubt the handling is affected, unless of course, you know otherwise?
Many years ago, in a land far away... oops wrong start!
I was told that aero packages on slot cars running on routed tracks, did provide better roadholding through fast sections.
So, with little else to do for an hour, I set up a very crude wind tunnel to check the slipperyness of some of my cars.
Nothing scientific, I have no idea what the scale windspeed of my fan was, but whilst most models displayed a very slippery front end, the rears on most were creating so much turbulence as to virtually stop a real ar, the exceptions were a Scalextric Pro Lola Aston Martin, A Scalextric LMP from the Continental Sports Car set and an old Scalextric Porsche to which I had fitted an additional rear wing ahead of the standard duck tail. Also the 'Virgin Cola' aka Ferrari F1 which displayed very little drag/turbulence.
As the vehicle weights bear no resemblance to the weights of the 1:1 cars, I doubt the handling is affected, unless of course, you know otherwise?