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Discussion Starter · #1 ·
The Chellaston Grand Prix is next Saturday. It got me thinking (dangerous that). What is the starting order?. In the real thing 1 and 2 are next two each other. Typically on my tracks the inner lane is very slightly faster. The cars are near identical and we most certainly won't be doing lane variations. The whole point for me is longer races 100 laps is good with at least 1 pit stop so lots of races is a no-no. So what is best? First and second behing each other on the "fast" lane then third at the front on the "slow" and fourth behind third? Should the best drivers be allowed to be at the back so they can avoid the first corner canage (in digital the carnage often happens before the first coner :) ).
 

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Hi,

On the Oval we line up in a single line.

We don't actually run qualifing as we all rotate thru all of the driver id's
Plus Ive not looked at how it works yet lol

So we start RED, BLUE, YELLOW, ORANGE/PINK, GREEN, WHITE

personally in a long ish race of 1 or 2 pitstops I am not bothered where I start, Digital is ablut so much more than speed

Michael
 

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QUOTE (UshCha @ 23 Apr 2012, 18:14) <{POST_SNAPBACK}>Should the best drivers be allowed to be at the back so they can avoid the first corner canage (in digital the carnage often happens before the first coner :) ).

May I remind you of your earlier comment
 

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Discussion Starter · #5 ·
Not sure that I believe that in one line our lot would avoid carnage. In one line any "carnage" will play havock with all drrivers behind them. Too screw up in two lines completly takes two drivers (one in each lane) to fail, still not good odds but better??? ;-). AAH the joys of digital, but I would not go back. Tuesday we even made 100 laps with the three strikes and you are out, active! Slowly we are making progress. However 1 car had its suspension removed and it was much more prone to crashing due to it bounceing un-predictably on our rug track. This sort of thing is critical to a good digital race.

While we are on racing. Anybody got a quiet race ending .wav file I can pinch! That way I can turn the sound up and stand a chance of hearing the speech. Even with the mods in SSDC 5.4.??? this is still a problem. Better but not there.
 

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Discussion Starter · #7 ·
At £60 to £70 a car, you are not invited back if you deliberately ram my cars. Realism is OK up to a point. Simulating expensive crashes is a bit of reality I am happy to waive off in my simulations. Dammage to drivers in the event of a crash I am not against , simulating if its my car that's damaged.
;-)
 

· Greg Gaub
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Corner carnage happens. It will always be up to the drivers to avoid that. If you were running fetes or something, it would be a different story, but I'm assuming this is somewhat competitive racing with somewhat experienced drivers.

In that case, I would put the leaders next to each other (or slightly stepped, as using the Scalextric start tracks, but with pole being on the better of the two lines. In your case (and in mine), that's the inside lane. That's the lane most drivers will gravitate toward and want to get into as soon as possible. So, that's the best lane to be in, and where the pole sitter goes.

I'm not into 1:1 racing, but I do enjoy watching it on TV sometimes. I watched Senna, and really enjoyed it. This question reminds me of the part in Senna when he got pole, but they decided that day that pole would be on the outside instead. Of course, he complained because that put him at a distinct disadvantage, as he would be trying to start up off the racing line, and would have much lower grip than the guy in second position, who WAS on the racing line.

So, how did the guys take to the 3 strikes rule? Did it help reduce reckless driving?

For sound files, I usually peruse the windows sounds until I find one I like. I think I just chose the "ding!" sound for my qualify end, but I haven't replaced any others yet.
 

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With a 100 lap race on digital grid positions are almost irrelevant.

To avoid first corner carnage start the cars with big gaps between them (at least 1 full straight & 2 if you have the space)!
 

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Discussion Starter · #10 ·
Mr F
Your three strikes works great. It forces the drivers to be careful. On the 100 lap race there were lots of 5, maybe even more laps while you waited for an opertunity to overtake. Most times the mistake from the guy in front came not with an "off" but just an overcook which loses the vital few tenths to allow you to get past, or you time the braking to get the the advantage. Again decent Slot.it cars help as they can have a bad swing, lose time but be recoverable. However 100 laps is draining an you need a cuppa afterwards! 100 laps for us is realisticaly about 12 min long with one proper pit stop and maybe a splash and dash, seems a lot longer!
 

· Greg Gaub
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Awesome. Yeah, without track calls, 100 laps goes faster than you think, especially when you're the driver.
How did you guys deal with crashes? Track call? all stop? slow? crash and dash? Or did you have extra people to put cars back on while other racers continued?
 

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We don't allow random smashing of cars but NASCARS is a contact sport


One rule we are trying to implement is That you can move once to block a faster car but if you move again then you are fair game
It does take some skill to nerf the car infront off into the corner


But in terms of durability the scalx nascars are great

Even in our LeMans class we have had some big smashes but the cars stand up realy well
and we do clock up some laps with our cars

After all they are race cars


But by starting in a line no one goes into the first corner too fast and knocks off the guy on the outside minding his own buisness

Plus on a long race grid position doesnt matter at all
 

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Discussion Starter · #13 ·
Mr F,
Track call set at 1.0 sec all stop. It used to be 0.5 sec but that started to foul on SSDC about 5.2 when re fuel is 0.5 sec. We do this as usually if one car offs it blocks another so the time delay is kept small and the offender is moved behind. Track is too big in a small room to not use track call.

Michale,
No way are you nerfing a Slot.It car! Much to valuable. In our races you can block but if you cause the crash you lose and get the strike!

One day I will look at a rolling start. A "pace" car on fixed throttle no ID, a manually set Pit LC and it would drive in to the pits and could be stopped on a bit of insulating tape. First ID car would straiten the LC so no issue. Possible as we always start power off (KISS works best).
 

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Hi Guys
When I have a race night not many though still a baby here.
We have a qualify of ten laps each, which you take in one go on your own
or you can leave some laps spare to compete with other peoples times
but you could be on the track with others at the end on the clock to give grid position.
Then we start the heats with 1st on pole of which side of track they like and 1 &1/2 straights between each car
again which lane of choice so sometimes you could be in 3rd or 4th and have no one in front of you which if get it right
on the first bend and then chicane your off and leave them in your dust

regards ade.
 

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To avoid first turn carnage, my starting grid is over four feet long with cars spread way out. It is staggered two-by-two, with about two feet between each pair (row). I use this for 3, 4, 5, or 6 car starts. Grid is set by qualifying. It does a good job for at least the entire first lap. Course marshals are instructed to resolve crashes by resetting the offending car last. In longer races they keep the offending car off for about 3 seconds before returning it to the track. Repeat offenders get a stop-and-go penalty in pit lane. So far, no one has complained about this arrangement.
 

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hi
there are plans for ssdc to have a delayed start for cars.so if you line them up F1 style the first row takes off and the second row can be set to leave for example 100 miili seconds later.

The third row can then be set to leave after the second. Timings will be adjustable.

It already shows up on the race manager scren.? Just needs releasing by Andy...
 

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Do you run your slot.it's with a slot.it chip ?

As I have a set all prepped just in need of some chips

Was wondering wether to use scalex motors and chips or get the slot.it chips
But at £20 plus each for slot.it chips not sure it is worth it

Comming back to the racing,

Our OVAL racing has evolved so that the first half 3/4 of race is about fuel managment and track position

ie trying to stay with in touching distance of leader but not using as much fuel, working out how fast we use the fuel and
at what point someone then makes their dash for the line, is the extra speed worth the time lost in the pits etc

Michael
 

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QUOTE (Michael363672 @ 24 Apr 2012, 11:08) <{POST_SNAPBACK}>Our OVAL racing has evolved so that the first half 3/4 of race is about fuel managment and track position

ie trying to stay with in touching distance of leader but not using as much fuel, working out how fast we use the fuel and
at what point someone then makes their dash for the line, is the extra speed worth the time lost in the pits etc

I am usually close to the leader every time they lap me
 

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Discussion Starter · #19 ·
Michael,
Sorry for the late reply PC went down. 7 hrs work and lots pf calls finealy identifies problem as a virus. Anyway. I run on a small 13m track. Max straight is 6 1/2 straights. We use slot.it cars with scaley motors. The std 21K is too powerful without dropping the power on the APB its just undriveable. However I believe in tracks that are complex to drive requireing continual accelleration and breaking to keep on through the curves. In these circumstances, power reduction helps but is still not great. A scaley motor is much better solution. Powers need to drop below 80% even on a scley moto to make more than a few tenths on lap time. On that basis I use scaley chips. Most recently I have started using DPR chips. They are cheapest and even with a scaley motor from ebay, they are cheaper than a Slot.it chip on its own. . May be if you put on lots of mag on the car and used treated tyres (we allow only un-treated P6) you may find the 21k motot less than a disaster.
The DPR chips fit Slot.it cars with minimal effors (removing drivers legs) and cutting a bit of the black plastic away allowing use of the existing LED hole in the chasiss. However you do need to cut the socket partly away to solder wires to the braids and motor. However this seems the lesser of two evils. The F1 chip can be used insead and is still realatively easy to fit. The Saloon chip is a nightmare.
 

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hi
i have tried slot-it cars with modded scaley F1 chips running the slot-it motor and even using the supplied silicone tyres they are just to fast..

I am running magless on wood and much prefer scaley lmp's with eurethane tyres.

Keep an eye on the swapshop for some bargain slot-it's..
 
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