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The ideal club meeting - What does it look like?

3467 Views 44 Replies 12 Participants Last post by  Michael363672
What does the ultimate race meeting look like.

Ground rules

• This is a digital discussion, analogue racers contributions are welcomed but must be constructive and "analogue is better" is not constructive.
• The race meeting has at least 6 folk , one of which is a rookie adult - Children can come in only as honerary adults.
• The doors open at 18:30 hrs for play/chat/ad hoc testing. Official festivities finish at 22:30 and kick out is 23:00
• The track is up for the duration and packing away bits is not a time limiter.

My Straw man of the ideal race requirements-

1. Drivers should spend most of the time driving not marshalling.
2. Some time should be allowed for Chat, vital repairs, Confort breaks and tea (very English me).
3. More than one class to be raced in an evening , if your car class A breaks you have only lost half of the evening at most because you can race in class B.

This leads to some basic requirements/organisation

• Auto yellow flag is a requirement towards meeting (1) and is set at Race stop in current positions. All drivers may re-slot/check and re-align car (but not move) prior to the re-start.
• No marshals are available as none are required under yellow flag.
• The obligatary cards for re-slotting are as follows:-
• Utter rookies 1 card, They should be lapping well inside their abilities in formal racing and just getting into the scheme of things. They need to satisfy the marshals they are sufficiently capable of meeting reasonable standards before given Mid standard i.e with 3 cards they can reasonably expect to make the end of the race. 3 de slots in a lap is definitely back to Rookie without a VERY GOOD EXCUSE.
• Mid level, 3 cards but are not eligible for the elite championship.
• Top level 1 card (they should not be making mistakes). I have seen analogue racers come close to this anyway. Any mid level driver is welcome to upgrade to Elite, but can only count results toward the standard they are driving at the time. This will encourage mids to become elite. The one slot looks (to me) possible if the cars are of high quality (i.e.on my track with magnets are not prone to de slotting for no good reason). With less able cars this may have to be increased.

The meeting
• Class qualification periods 10 mins for each class. 5 min between periods. Two periods each (Class A Class B, ClassA, Class B,Time now 20:30.
• Racing proper Heats 3 (Class A, ClassB, ClassA) 10 min duration (or equivalent laps) 5 min between heats.
• Race interval 30 min.
• Racing proper Heats 3 (ClassB, ClassA, ClassB) 10 min duration (or equivalent laps) 5 min between heats.
• As its all computer regardless of whose system results for evening will be avialble in last 30 min of evening.

Result with two cars you get 40 min driving in qualify mode. 1 hr in racing mode. That is just under 2 hrs. This is a bit on the low side but probably acceptable. Should qualification be dropped 1 1 15 min session a bit longer for each and extend racing? Is ½ hour break too long for chatting/tweaking? More shorter heats?
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QUOTE (UshCha @ 30 Sep 2011, 17:36) <{POST_SNAPBACK}>300SLR
As you can run 20 cars at a time and there is no ideal track then the schedule can be done.

Which digital system are you using to run 20 cars at a tme?
QUOTE (UshCha @ 3 Oct 2011, 19:05) <{POST_SNAPBACK}>This is interesting as we keep track calls to 0.5 sec delay. This is because on a 6 car 4 second lap a crashed car will obstruct an innocent driver almost as much as the guilty party. It may be your track is bigger and so 2 sec is acceptable. Your rational would be very interesting.

The interesting issue is that nobody has said races longer than 10 min would be better. Real races are 20 min or more and in a very old hobby, model powerboats , heats of 15 min was not unreasonable, why do you think that is (it being digital so getting everybody on every track is not an issue controlling race length).

Is there any way you can make your track bigger or longer? 4 seconds for a lap - blink and you'll miss it.

I think races of longer than 10 minutes can be great fun. I've run team endurance races of 25 mins each which gives enough time for fuel load strategy and driver change pit stops running SSDC. (Track lap record about 11 secs)
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