QUOTE Is there any way you can make your track bigger or longer? 4 seconds for a lap - blink and you'll miss it.
No. Maybe 5 sec is closeer but we can already get sub 5 sec. At home I only have small rooms. Even in our church hall we only get about 6 sec. Typically doubleing a track size does not double the track time.
QUOTE No, the laps are usually between 6 and 10 seconds, depending on the track and the cars. The 2 seconds is so that people try to avoid crashing. Crash and burn is too much of a penalty, we feel, but we also want there to be sufficient deterrent so that drivers try to be more careful. In fact, sometimes we'll do a 2 second delay AND a stop and go penalty. The problem we've had with a short delay like .5s is that cars that coast well and on certain tracks, a driver could actually release the trigger for longer than that in the normal course of driving. Sometimes we use manual track call via the brake buttons, because none of us use the brake button to actually brake. Those cases are rare, though, and usually only when we don't have SSDC running for some reason.
Clearly a track size function. 0.5 sec on our track is an age.
QUOTE Most of the tracks have multiple XLC and a couple CLC, easily one lane changer every 10 feet or less. Usually, though, it's about where a lane change is useful for racing purposes, not for getting around a crash purposes. If someone gets stuck behind a crashed car, well... sucks to be them. Most of us drive through a crashed car. Rubbin' is Racin' and all that. We don't try to barrel through a car at full speed, but we also don't wait when we think we can push it out of the way. Races are won or lost by decisions like that.
Seems about every 10 ft is about standard. I have 8 to 10m tracks with 3 CL's, maybee another XLC (2 total) would be better.
QUOTE (ggonsalves @ 3 Oct 2011, 13:21)
Also, even though we have a stop and go penalty for people who drive into and de-slot the car ahead in the same lane (another thing I haven't seen mentioned yet here), drivers often times dispute this, arguing that the car ahead slowed unexpectedly or something similar. Perhaps Mr. Flppant's idea of penalising all de-slotters may be the way to go for this.
I am comming round to this idea, explained it looks like a least worst option ;-).
Yet more questions since the answers are so helpful. So far we have always used auto power on at start. The reasoning is warped, without it carnage results. However ours is a small track. What are the opinions on this. Auto start with say 1 car spacing, auto start with 2 car spacing (between cars on the same rail). Good old fre for all and re-start if too much carnage.
We sometimes volunteer to be at the back even if we get pole just so we can avoid the carnage. So far this has proved a good strategy. With pace cars in the mix its a necessity.
This is why I started the thread, to get good ideas! I like the idea of allowing gentle push pasts, hurt pride but not mush else.
No. Maybe 5 sec is closeer but we can already get sub 5 sec. At home I only have small rooms. Even in our church hall we only get about 6 sec. Typically doubleing a track size does not double the track time.
QUOTE No, the laps are usually between 6 and 10 seconds, depending on the track and the cars. The 2 seconds is so that people try to avoid crashing. Crash and burn is too much of a penalty, we feel, but we also want there to be sufficient deterrent so that drivers try to be more careful. In fact, sometimes we'll do a 2 second delay AND a stop and go penalty. The problem we've had with a short delay like .5s is that cars that coast well and on certain tracks, a driver could actually release the trigger for longer than that in the normal course of driving. Sometimes we use manual track call via the brake buttons, because none of us use the brake button to actually brake. Those cases are rare, though, and usually only when we don't have SSDC running for some reason.
Clearly a track size function. 0.5 sec on our track is an age.
QUOTE Most of the tracks have multiple XLC and a couple CLC, easily one lane changer every 10 feet or less. Usually, though, it's about where a lane change is useful for racing purposes, not for getting around a crash purposes. If someone gets stuck behind a crashed car, well... sucks to be them. Most of us drive through a crashed car. Rubbin' is Racin' and all that. We don't try to barrel through a car at full speed, but we also don't wait when we think we can push it out of the way. Races are won or lost by decisions like that.
Seems about every 10 ft is about standard. I have 8 to 10m tracks with 3 CL's, maybee another XLC (2 total) would be better.
QUOTE (ggonsalves @ 3 Oct 2011, 13:21)
Also, even though we have a stop and go penalty for people who drive into and de-slot the car ahead in the same lane (another thing I haven't seen mentioned yet here), drivers often times dispute this, arguing that the car ahead slowed unexpectedly or something similar. Perhaps Mr. Flppant's idea of penalising all de-slotters may be the way to go for this.
I am comming round to this idea, explained it looks like a least worst option ;-).
Yet more questions since the answers are so helpful. So far we have always used auto power on at start. The reasoning is warped, without it carnage results. However ours is a small track. What are the opinions on this. Auto start with say 1 car spacing, auto start with 2 car spacing (between cars on the same rail). Good old fre for all and re-start if too much carnage.
We sometimes volunteer to be at the back even if we get pole just so we can avoid the carnage. So far this has proved a good strategy. With pace cars in the mix its a necessity.
This is why I started the thread, to get good ideas! I like the idea of allowing gentle push pasts, hurt pride but not mush else.