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· Registered
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1,192 Posts
Randy,

I like it, but just a few comments...

Is this going up against a wall? If so, it is very wide, and thinking the back part has two tunnels and a crossover lane may be problematic for getting cars that crash back on the track.

Other than that, looks fun!
 

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39 Posts
Good variety of curves but too many levels in elevation. You will have a hard time supporting this track for the bridges and getting the deslotted cars under this spiderweb of bridges will be hard.

Aim for one (or two at most) bridge that gets the two lanes at equal length.

To facilitate getting to the deslotted cars, think about a L-shape table.
 

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420 Posts
I like it but yea exactly i would aim for to lanes of the equal legnth and as far as that layout im sure u can fit in a lot of scenary with it. What theme are u gona go with. Beach, snow caps, town ect
the mind boggles
 

· Rob
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3,627 Posts
Definite Wow!
The only problem I can see is that you've got your elevation changes in one corner. Depending on where your driver's station is, you may find that bridges etc block your sight of parts of the track, especially if yoou build the track on tables.
Looks a real challenge though. Let us know how you get on.

Rob
 

· DT
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8,026 Posts
If on the front straight the cars go from right to left, then you have 3 potential problems where cars will de-slot at the ends of straight sections. and each of those areas are difficult to reach. A de-slot at the end of a straight tends to send the car off the track in the direction it was travelling - obvious, but true. You need to get to the cars easily.
 
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