This is getting very interesting with some good ideas here.
Just to clarify the body details a bit - I was thinking take a standard hard body but after that its up to you really!
For example I often dremmel out a plastic body to shave a few grams and widen them up by either adding arche extensions or even quartering a body and adding plasticard to the middle to widen it etc. So I'm not neccessarily thinking of keeping a standard scale body here, but more of a representation of the original.
So for example, should you wish, you could add a rear wing which pops up at full speed etc, or a reverse air brake - what ever you think would benefit the car.
I agree that some slow motion footage of how a slot car under race conditions handles, twists and contorts would definately be of great use in understanding how to extract the best from the chassis, tyres etc. I think we could learn alot, for exampe, my nsr mosler got a second a lap quicker by adding suspension and handled much better, but when I tried the same sort of set up with my slot-it lola it was worse.
It seems most of what we do is trial and error - nothing wrong with that, but if we knew how a particular adjustment affected all the other parts of the car we could concentrate on just the effective tuning areas for that car.
The idea of electronic controlled ecu's for cars is another interesting area. Having a simple add-in ecu (like a digital chip) which could detect wheel spin and enhance braking for example shouldn't be that far off in theory.
The adea of working or active diffs could also be explored (in fact I'm suprised some of the 1/10 scale RC cars havent come up with a electronic controlled diff system, like a yaw (I think) control as in real cars.
Keep the sugestions comming, and all the slot makers out there - I hope your taking notes!