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Great to see the pace car option being used so effectively.
A lot of time was spent on perfecting it in the development phase. I did a video at the time of an RCS64 pace car versus a Scalextric Challenger - great fun.

The one thing that got me frustrated was when I changed the speed graph or braking in one sector it threw off the timing for all subsequent sectors and it was a bind to have to modify them all to compensate. In the end I just kept recording complete laps until I got one I was happy with and didn't tweak it.

Shad, I might be wrong as it's been a while, but I think you can set a target lap time to get round the problem of cars getting faster or slower as they heat up.

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