QUOTE (snurfen @ 3 Aug 2012, 15:25)
<{POST_SNAPBACK}>Your missing my point Rich - I'm now a bit confused about your statement that RXs were dodgy - did you mean underpowered or unreliable? The scaleauto yellow short cans are a good little motor of similar performance to mabuchis - it's just that I always think of the mabuchi as a horrible little buzzer. The scaleautos are also closed can and can be sealed appropriately.
Six of the yellow shortcans would be easily handled by the APB. As for performance, there are several DIY tachos out there for toy car motors - may be an idea and a fun little project for someone who likes soldering and fiddling. Anyone around Ammanford way spring to mind?
I meant that one of them is documented on SlotForum as being a bit iffy with digital chips and both RX42s are a little short on power compared to Scalextric standard cars. I have found that to be the case with my SCX NASCAR but a sample of 1 is hardly conclusive.
If the Scaleauto motor is close to standard Scalextric then go for it.
I don't know if the tacho will work - it shows top RPM with no load - and a lighter car will go faster than a heavier car with an identical motor. That's why I mentioned a Stig - one driver driving all cars to get the best from them. And somebody else to try the Stig's own car to make sure he isn't holding back with it!!!
QUOTE (montoya1 @ 3 Aug 2012, 15:46)
<{POST_SNAPBACK}>I always like to look at any threads where 'new' classes are discussed, on the basis one can never tell when an idea might work in HO, but this interested me:
Surely if the list of allowed cars is done well, anything 'too fast' would be down to the skill of the driver, and his/her tuning skills and/or car selection? A tweak down would therefore be grossly unfair, and disincentivising.
There does seem to be a lot of thought given in our hobby along the lines of what to do about the ''problem'' of people being ''too fast''.
Whilst I agree to some extent with your sentiments I believe we have a different case at this club. Over half of the membership of this brand new club are novices that own a single car and don't even bring a toolkit with them to club nights. Allowing free range on tuning and tweaking would quickly discourage them. We will have open classses where anything goes - BUT the digital APB will NOT handle cars drawing more than 1.5 amps each and a current draw much above that fries the chips anyway so that is a limiting factor.
Do you race digital? If so you will know that racing digital with a sophisticated program like SSDC allows fuel simulation etc. and so strategy is more important than top speed. I often win races with fastest lap times 5% slower than the fastest BUT the speed demons haven't sussed the subtleties of pit strategies and the exponential rate of fuel burn between 3/4 and full throttle.
Our best racing comes with cars that lap within 0.3 seconds of each other on an 8 second lap over 30 laps and with fuel simulation (meaning 1 or 2 pit stops). If a car lapped 2 seconds quicker most of our members would not be able to tune their cars to suit and would probably get very demoralised. To compete would mean reaching for the credit card and giving it a bashing. I can guard against that by using SSDC's power increments to keep the top speeds as equal as possible.
The winners will then come from those who can get their cars to handle better and who are better drivers (as opposed to richer drivers).
Once the general mechanical ability of our members has risen to tuning and tweaking we will raise the bar by having a couple of open classes and using the Slot.It chips to up the power levels. But that will be when our members are ready to blow £100 on a car and bits rather than £35 on a standard chipped car.
So yes I agree with you BUT I think I need to wait until the bulk of our club members have well and truly caught the slot car bug