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· One petunia in a field of onions
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Oh you've just got to. Even without the bike. The shape of that vehicle is just brilliant!! So smooth and round yet sharp and fast all at the same time. It ooozes appeal to me. Love it!
 

· Tel
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4,401 Posts
How about some H.R. Giger stylee trains and buildings.



 

· Premium Member
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Sig,

Wonderful base for a very creative project. I will be an attentive follower.

On the suggestion side, the lightning of the track is key to give the proper atmosphere. Are you developing any
cool lightning tricks to make the derelict area darker and utopian/facist area lighter?
 

· Registered
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1,227 Posts
Discussion Starter · #32 ·
mr zook, your damn right, tubes gallour especially in the pit and out in the launch area
mr dog yep its the new odd zagato that no one likes...thats the back incase you didnt know
now mr savage, i too am a big fan of giger but i never saw that train , that is fantastic, and has to be ripped off, especially when you see the little toy i´ve got on loan from my boy! tell me more, how come he designed a toy train??

ok so the game is a foot!

needed to satisfy some scale queries and photographic doubts that i had

first 1:32 against 1:43

looks like the truck is about 8 metres behind the salloon (in scale disctance)

its almost touching, but you need to play with focus too, it seems to work better if the larger object is in focus and not the other way round

ok then the pit of hell, had some old predrilled steel hanging around, so cut it to arch shape and bent into a truncated cone. i figured the holes will be usefull later on for the seapage if read light into the pit, i tried mirror below but caused loads of problems (apart from it reflected the angle of the cone so it looked like it was getting wider again, and obviously had daylight at the bottom..not good, also the pit is very wide, i think i need to build a gantry bridge around it for the cars to drive around, this will reduce the diameter, lessen the daylight entering the pit and give me a model to repeat in inferior scales further down to exaggerate the depth. i´m not sure what the bottom should be, matt black but further obscured with criss cross tubes and trusses arcross the width of the hole as it goes down so you barely see the floor because of all the 'stuff' in front of it....trick the eye!



ok now before you completely laugh in my face
, i picked up some scrap stuff around the workshop and MOCKED UP )(!) an idea of the central city , to get an idea of size of the objects.

what i found is that the city needs to be even more than 1:144 cale, the central tube is 1 m long making it a measly 144 metres in scale ...rubbish!
, and what more if i put dinky scale cars on the building they turn them into laughable toys. i think the towers should stand alone as the back drop and pretty much be without any vehicles or fine details, it needs to be kind of blurred out??

saying that, i seem to be able to get away with the 1:72 stuff (train and eagle) really close to the lower domes (about 15 cm away), but they still look like the city is in the background far away

the 1:32 side works well with the wooden arms coming out from the city...in the final version i can flase perpectivize (!) these blocks to make them look about a mile long i think.

also the total object doesnt look completely ridiculous from a distance, which i was worried about. it would seem that all scenery fotos need to be done from ground level for the best effects

once the basic architecture is in place i can start thinking about the cooles way to drive around it

well that was a useful half hour, learnt a lot....opinions please

cheers sig






 

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1,227 Posts
Discussion Starter · #34 ·
oooh i´m on a roll!

dismantled an old printer and found loads of lovely goodies

the shuttle launch pad and dock....


a couple of lift shafts for the towers (super detailes and working!)


and another dock / entrance/ garage that looks kind of sinister and futuristic


obviously all need loads of extra work and texture treatment, but i´m very pleased with the work i saved myself just opening up the printer...literally every component is useful...will be scrounging other busted electronic stuff soon
 

· One petunia in a field of onions
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6,433 Posts
When you get an idea you really don't muck around, do you. Great research (play). Very impressive.

A little disappointed that the pit isn't working better. But it could be just detailing. Any use making the cone narrower at the base, but that might make it too short to work well. Hmmm..... The repeating gantry will probably solve the issue. Or how about a repeating floor, ie) different sized meshes for factory floors could have figures walking across them. It would help distort vision downward. And should help diffuse lighting at the bottom. But might get too busy.

Love the roughing in of the city. But, you're right, it looks too bulky. Need some positively spindly towers in the very centre.

Actually, I was a little surprised how much space on the table it took up. Will you still have enough room left to make a decent driving experience? Or is this largely being built for photo and video composition and less about the actual track? Either is equally valid, but it may be worth thinking about which is the most important.

Wonder if it's also worth forcing some thing flat, using glass (perspex?) flats to paint on as they used to do in the film industry. When you work out where the drivers stations will be you may be able to work out some views that can be encapsulated with this method. It would give the opportunity of very distant views at minimal space outlay. Maybe a glass cylinder in middle of city? Would also give the opporunity of permanently out of focus area to indicate distance. Not sure on this one.

Let the experiment commence.
Embs
 
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