mr zook, your damn right, tubes gallour especially in the pit and out in the launch area
mr dog yep its the new odd zagato that no one likes...thats the back incase you didnt know
now mr savage, i too am a big fan of giger but i never saw that train , that is fantastic, and has to be ripped off, especially when you see the little toy i´ve got on loan from my boy! tell me more, how come he designed a toy train??
ok so the game is a foot!
needed to satisfy some scale queries and photographic doubts that i had
first 1:32 against 1:43
looks like the truck is about 8 metres behind the salloon (in scale disctance)
its almost touching, but you need to play with focus too, it seems to work better if the larger object is in focus and not the other way round
ok then the pit of hell, had some old predrilled steel hanging around, so cut it to arch shape and bent into a truncated cone. i figured the holes will be usefull later on for the seapage if read light into the pit, i tried mirror below but caused loads of problems (apart from it reflected the angle of the cone so it looked like it was getting wider again, and obviously had daylight at the bottom..not good, also the pit is very wide, i think i need to build a gantry bridge around it for the cars to drive around, this will reduce the diameter, lessen the daylight entering the pit and give me a model to repeat in inferior scales further down to exaggerate the depth. i´m not sure what the bottom should be, matt black but further obscured with criss cross tubes and trusses arcross the width of the hole as it goes down so you barely see the floor because of all the 'stuff' in front of it....trick the eye!
ok now before you completely laugh in my face
, i picked up some scrap stuff around the workshop and MOCKED UP )(!) an idea of the central city , to get an idea of size of the objects.
what i found is that the city needs to be even more than 1:144 cale, the central tube is 1 m long making it a measly 144 metres in scale ...rubbish!
, and what more if i put dinky scale cars on the building they turn them into laughable toys. i think the towers should stand alone as the back drop and pretty much be without any vehicles or fine details, it needs to be kind of blurred out??
saying that, i seem to be able to get away with the 1:72 stuff (train and eagle) really close to the lower domes (about 15 cm away), but they still look like the city is in the background far away
the 1:32 side works well with the wooden arms coming out from the city...in the final version i can flase perpectivize (!) these blocks to make them look about a mile long i think.
also the total object doesnt look completely ridiculous from a distance, which i was worried about. it would seem that all scenery fotos need to be done from ground level for the best effects
once the basic architecture is in place i can start thinking about the cooles way to drive around it
well that was a useful half hour, learnt a lot....opinions please